Great game idea... and SPOOKY synchronisity, too: JUST last evening, I was playing with a tree and a tube, tapping the tree to knock it over such that the small on top slides into the tube. Basically, I was imagining how a white tree kind of looks like a three-stage rocket, and that got me thinking of moon shots, so I was trying to "shoot" (first) at a tube cap, to represent the moon. That was dull (or hard, depending on the variations I tried) and so I thought "Hmmm... gravity well..." and started using the tube. Now, it's a new game, too: ----------FIRST DRAFT ON WIKI = Moon Shot = == Shot Setup == Make a tree and set it upright on a smooth surface. This is your two-stage booster rocket and capsule. Set a tube on its side on the surface no closer to the tree than the length from a tube, with its open top facing the tree. == Shot Play == Using the tip of a finger, gently knock over the tree so that it separates, sliding and skittering across the surface. == Shot Scoring == If any part of the small enters the tube, you have Landed on the Moon: * If the small still points away from the original site of the tree, it is a Crash Landing and is worth 1 point, for the limited scientific gains made before your crew dies from dehydration. * If the small now points back towards the original site of the tree, it is a Controlled Landing and is worth 2 points, because you not only complete your scientific objectives but also return the crew safely to Earth. If any part of the small enters the tube AND any part of the medium enters the tube, you have Colonized. The game ends immediately and points are tallied. == Game Ending == The game always ends when a Colony is established; the player with the most points at that moment is the winner. Players may also set a point goal of 5 to 10 points to win, to keep a game from running too long. This option, however, reduces some of the strategy in the game: for some very scientific reason, attempts to Colonize have a low chance for a lucky, consolation Landing if you miss with the medium. == License == CC Attrib/NonComm/Share 3.0