Here's a quote from the article Andy linked to from this week's news: > The first time playing Zendo I really felt like I was getting a good > mental workout in that I was thinking in manner I don’t often use. > When I sat some kids down to the game for the first time it was > wonderful to see the light go on when each individual slowly “got it.” There are a number of party-type games that are played until all the players "get it". One that springs to mind is "Crossed and Uncrossed" where a circle of players hand a pair of sticks around saying either, "I hand these to you crossed," or, "I hand these to you uncrossed." Only one of those two is appropriate for any given pass, and the deciding factor has nothing to do with whether or not the sticks themselves are crossed. The game continues until the sticks can go all the way around without even a single error. Has anybody tried playing Zendo this way? Players who figure out the Master's rule would start building koans that hopefully illustrate the rule more and more clearly until all players "get it". Obviously, players should refrain from asking indicative questions ("Master, would you say all these white-marked koans contain one red piece?") but helping the other players "get it" would make Zendo a bit less competitive and more collaborative. If the players are of different skill levels this might get annoying for some of them, but for a group of experienced players this might be a fun variant. Of course, some players might *think* they have it and be wrong, but trying to eliminate this risk is part of the challenge for the players. -- Elliott C. "Eeyore" Evans eeyore@xxxxxxxx