Looney Labs Icehouse Mailing list Archive

RE: [Icehouse] Zendo, another way to play

  • From"Christopher Hickman" <tophu@xxxxxxx>
  • DateFri, 24 Aug 2007 13:38:33 -0400
> I see two failure modes there. First, the players might get 
> stuck unable 
> to make any white (or black) koans. So I'd add back in the 
> option to say 
> "Master, please build me a koan with (without) the buddha 
> nature." (Not 
> too often, which is a judgement call, but this whole game style is 
> informal so that'd be okay.)
> 
> The other failure is when all the players agree on a rule 
> that's wrong. So 
> when all the players are in agreement, they have to actually 
> offer a guess 
> to the master. If they're wrong, the master builds a 
> counterexample (as 
> usual) and it's back to square one for everybody. (Hopefully 
> everyone will 
> reach enlightenment much faster this time.)

Or, you could just have the master do the same as the students, and build a
koan and mark it each round.  That way, the master is revealing more
information incrementally.


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