On Fri, 07 Sep 2007 04:15:45 -0400, Andy Looney wrote: > > this fortnight in our news... > <http://www.wunderland.com/WhatsOld/2007/WN.09.06.07.html> > ----------- > - Andy's Article: Twin Win at HersheyPark And there he said: > However, don't play this yet if you haven't finished testing out and > voting on the new games in the current Icehouse Game Design > Contest. The deadline for voting is September 17th, so whatever energy > you have for trying out new Icehouse games should be devoted to that > before you try out Twin Win. Sorry, I cheated. But my excuse is that my IGDC partner was at school, so I played 3 quick rounds of Twin Win over lunch today. My quick response is that the game is every bit as good as I had hoped. Here are some reactions from me: * Any given game plays very quickly, which makes it a lot of fun! My wife loves games that are really short, but are enjoyable to play several times so we can fill whatever time slot we get, (generally until the kids next demand our attention). So this one looks perfect in that regard. * In all three rounds we played, when one player won, there was another player that was setup to win on the next move. And that makes for great "Oh, give me another try", re-playability. * My four-year-old was able to play quite well, (the colored diagrams on the card mean reading isn't strictly required), and he only needed a couple reminders about no diagonal nor counter-clockwise movement, (and probably no more reminders than my wife needed on the direction). * We didn't end up trading our goal cards very much, (excepting my 4-year-old who decided his goal in the third game was to keep trading on every turn hoping to get both green cards---meanwhile, the other two of us played a fine two-player game). I think we just aren't very sophisticated players yet, (much like we didn't do much bluffing in our first few games of Black ICE). * We were also fairly unsophisticated about taking advantage of both goals. Again, this is something that gives the game appeal since we know we have things to learn to play better. * A rainbow set configured initially in mixed-color trees isn't actually all that pleasing aesthetically, (dark and ugly in my book---much less pleasing than the initial configuration of Treehouse, for example). Fortunately, it only takes one treehouse set of each color scheme, (and both pages of cards), to play with any color scheme desired. * Glossy photo paper definitely isn't thick enough to obscure the cards---mine still show through quite a lot---I'll have to mount them on something heavier for the next game. So, well done, Andy! I love it! > - Don't forget to vote for your favorite in the Icehouse Game Design > Contest #5! Yeah, do as Andy says, not as I do... And there really are some great games in there. I've got some thoughts to share on some, but I'm saving them up until after the voting. -Carl
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