On 10/20/07, Christopher Hickman <tophu@xxxxxxx> wrote: > I wouldn't want to demo Treehouse without the same product that I'd > be encouraging them to buy (just like I wouldn't demo Fluxx with > homemade cards from Blanxx), and I don't have the right colors to do > a full rainbow nor a full xeno set. That's a good way to go; but there's little point in doing any demo unless the store has the product available for sale. After all, the store manager isn't going to want you to end your demo by saying, "and if you like this game, buy it from the LL website"! It's the store manager's job to make sure that the game is in stock on the day of the demo. So, if you're ready to buy the product yourself, the first one out of the box on demo day is yours. But there may be an even better way. When you schedule the demo, ask the store manager to check whether their distributor will send along a "store demo copy" (or whatever they call it). Sometimes, retailers can have an extra copy of whatever they're selling for demo purposes, if they merely ask. Even if it's not free, the store manager may be willing to get one to use as a demo copy. In this case, you get to leave the demo copy with the staff, so you also teach the staff how to demo the product (I mean, play the game) after you're gone. Cheers! --Tom Phoenix