> From: miyu <xmiyux@xxxxxxxxx> > Anyone have ideas for playing some of these games that require > unmatched sets? My club owns like 12 sets of Treehouse pieces but > they are all Rainbow - no Xeno. Well think about it. Chicken Run requires: 1) Three stacks of different colors: the two opposing families and the chickens. 2) Six larges of colors other than those in #1 above, and four mediums and smalls of colors other than those in #1 above: the spectators. So, with with enough Rainbow sets, you can easily do it: Families: 1 Red large, medium, and small (a "stack"); and 1 Blue stack. Chickens: 1 Black stack (they never cover other pieces). Spectators: 3 Green and 3 Yellow larges, 2 Green mediums and smalls, 2 Yellow mediums and smalls (i.e. 2 Green and Yellow stacks, plus an extra 1 Green and Yellow large). ...for a total of 3 Rainbow Treehouse sets per two players. It's doable. Now, some other unmatched-set games might be impossible; it all comes down to mechanics of each particular game. Chicken Run happens to sort of "use-up" most of the left-over pieces after the families and chickens are on the board; and it's a *somewhat* arbitrary way that they are used, hence the reason the game can be color-shifted to 3HOUSE. But (I think) it would qualify for the Winter 2008 IGDC, as it certainly *requires* at least two sets (nine larges), and it is certainly playable with only two sets (as written) so long as one *has* Rainbow and Xeno. [I am consciously trying to design games to promote Xeno sales, the better to lead new adopters to full ten-stash collections, rather than a "good enough" collection with five matched sets (i.e. 5 mono stashes, one opaque).] HTH; David