Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] 2 player Zendo

  • FromDale Newfield <Dale@xxxxxxxxxxxx>
  • DateSat, 12 Jan 2008 03:13:27 -0500
Dale Newfield wrote:
How about this:

I think the variation below prevents starvation, as every round results in at least one point being awarded.

Student picks a number, X.

The master picks a rule that they think will take the student X turns to figure out.

The Student gets points for guessing in less than or equal to X turns,
and is given one anyway if the master made the rule too hard:
(1 point if not solved at X, 2 if solved at X, 3 at X-1, etc.)

The Master gets two points if it's solved in exactly X turns.

If the rule is still not known after X turns, the rule is too hard, it is divulged, and the next round begins.

The result:

Make a rule too easy and you end up giving away points.
Make a rule too hard and still give away points.
Do it just right and you don't lose ground on your "opponent" (you each get 2 points).


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