Looney Labs Icehouse Mailing list Archive

[Icehouse] Fwd: IGDC Ballot

  • FromDale Sheldon <dales@xxxxxxxxxxxxxxxxx>
  • DateSun, 27 Jul 2008 14:03:14 -0400 (EDT)
---------- Forwarded message ----------
From: Jason Darrah <fsckmydisk@xxxxxxxxx>
Date: Fri, Jul 18, 2008 at 6:25 AM
Subject: IGDC Ballot
To: IGDC.Coordinator@xxxxxxxxx
Cc: fsckmydisk@xxxxxxxxx


Here is my voting for the IGDC. More in-depth comments to be posted to
the mailing list at some point. Not ranked is my own game, Dog Eat
Dog.

1.  Ambush
I wasn't sure if I would like this game when I read the rules, but
after playing it a few times, it really grew on me. I'm also a fan of
games utilizing the Martian Coasters, so that was a plus.

2.  Martian Battle Spires
The first couple of times I tried this game, I was playing it all
wrong. Even so, after I re-read the rules, I found it to be pretty
entertaining.

3.  Albiorix
This was going to be my first place pick, but most of the games I
played had the other players confused by the different pieces and the
mixing mechanic that they got frustrated and didn't really want to
play as much as I did, so I decided to drop it a few places.

4. (tie)  Pass The Pyramids
I like using the pyramids as sort-of-dice. I'm designing a game that
uses icehouse pieces as dice of a sort as well, so this game was fun
for me.

4. (tie)  Logger
I really enjoyed this game, and wanted to rank it higher. Most of the
games I played wound up with players just sitting around camping on a
tree or two, then chopping it down. With a little more work, this will
be a very solid game.

6.  Virus Fight
I liked this game for the most part during the last competition. I
didn't find that it had enough replay value to warrant a higher spot.

7.  Tresurion
I liked this game for its depth and complexity, but only got to play
one game of it because everyone else I know didn't like it for the
same reasons (but at least I got to use my huge chessex battle mat for
something besides D&D!!!).

8.  Atom Smasher
Maybe it was the playing surfaces that I tried it on, but this game
wound up as an exercise in finding plastic pyramids on the floor for
me. It seems pretty fun besides that, and I loved that the player with
the large opaque piece wins in the case of an outright tie. It seemed
so arbitrary at first, but no more arbitrary than the queen of spades
being worth so many points in hearts.

9.  T-Minus
I loved this game when I read the rules (who am I kidding, I pretty
much liked all of the games in this competition), but in practice, the
game just needs more refining. The first turn advantage will need to
be compensated for somehow, and the strikingly nonstandard board was
kind of a pain for me to have to make as well. (I just used a 1in
square battle mat for my first game, then got OCD and made one by hand
with more proper spacing between the lines)



Unranked because I designed it: Dog Eat Dog
If you liked Timelock, you'll love Dog Eat Dog... I hope! </shameless
self plug> :)




Thank you,
Jason Darrah

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