Looney Labs Icehouse Mailing list Archive

[Icehouse] Fwd: IGDC voting

  • FromDale Sheldon <dales@xxxxxxxxxxxxxxxxx>
  • DateSun, 27 Jul 2008 14:03:34 -0400 (EDT)
---------- Forwarded message ----------
From: Avri Klemer <avri@xxxxxxxxxxxxxxxx>
Date: Thu, Jul 17, 2008 at 3:45 PM
Subject: IGDC voting
To: IGDC.Coordinator@xxxxxxxxx

Favorite to least favorite:

1 - Logger

Clean rules, thematic, deep enough without being brain-burny.  A
genuine Icehouse Euro - we'll be playing this one plenty more.

2 - Atom Smasher

Simple, active fun.  Well written rules as usual, with a nicely tacked
on theme.  An easy sell with most groups.

3 - Ambush

This is a classic Icehouse brain-burner.  I look forward to an online
implementation . . .

4 - Albiorix

Might turn out to be a much better game than those I ranked higher,
but needs a lot more practice / study.  A huge number of options on
each turn, and so far very little way to tell what is a good or a poor
move.  Tough to find opponents for - another that might do well at

5 - Dog Eat Dog

I loved the idea of this one, but it didn't *quite* click.  Not sure
what we missed, though the Volcano scoring didn't seem to fit.  Would
like to give it another try with a different crowd.

6 - T-Minus

Another nicely written rule set, and an interesting game.  (The
quality was incredibly high this Contest).  Perhaps a little too
simple, but seems like it could be tense with the right crowd.
Definitely not a bad game!

7 - Martian BattleSpires

Yet another interesting premise that we just didn't "get".  A little fiddly?

No Rank - Pass The Pyramids

My own design.

No Rank - Tresurion

Too big a game to get to the table in this format.  Looks like it may
be an interesting system, but brevity is King when it comes to judging
these contests.  Can't in all fairness rank it with the games I did

No Rank - Virus Fight

Didn't enjoy it last time, seemed to be no changes to the rules
between Contests, so it didn't get back to the table.  As I recall, we
found it fiddly and dry.

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