Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] New game design looking for initial comments/playtesters

  • FromTheLoneGoldfish <thelonegoldfish@xxxxxxxxx>
  • DateSat, 6 Dec 2008 13:01:55 -0500
@ J B Bell,
I was arguing against a GM character at all in a competitive race game
(instead of them being a GM at all). Now I would be all for trying to
figure out how to make this a cooperative game (there aren't nearly
enough out there). Perhaps as you complete challenges you turn the
card sideways, and each adjacent sideways card gives a +1d bonus to
the challenge you're on (including yourself) and you need to get all
players to the end by some point (Perhaps every x rounds, the last row
falls off and if anyone falls with it all players loose)... (I don't
really like the complete game in x turns kind of co-op... but the
creeping doom feeling would be neat).


On Sat, Dec 6, 2008 at 12:07 PM, Nick Lamicela <nupanick@xxxxxxxxx> wrote:
> The example that springs to my mind is Silent Football. The game has a
> competitive aspect to it (in some groups) but a good Mr. Dictator (the
> game's equivalent of a GM) does not play favorites unless necessary (like if
> one player is being a jerk in the game).
>
> Personally, I like the idea of a system with roleplaying optional but
> encouraged, especially if there are in-game rewards for good roleplaying
> (the bonus dice for descriptions of how your character tackles a challenge).
>
> ~nupanick (or other appropriate name)
>
> ===================
> Guvf VF zl jvggl fvtangher.
>
>
> On Sat, Dec 6, 2008 at 11:53 AM, J B Bell <tquidca@xxxxxxxxx> wrote:
>>
>> I think the concern about the impartiality of the GM is somewhat
>> misplaced. "Distributor of bonuses and describer of challenges" pretty well
>> describes the role of GM in any challenge-based role-playing game. Arguably
>> this is very much the case in most incarnations of D&D. For more concise
>> examples, check out e.g. Agon or Beast Hunters.
>>
>> --JB
>>
>> On Sat, Dec 6, 2008 at 6:37 AM, Sam Zitin <sammyz@xxxxxxxxx> wrote:
>>>
>>> The GM doesn't have much of a point if you are playing strictly for the
>>> boardgame aspect, however IF you have a good GM who wants to emphasize
>>> roleplaying and forgo the importance of the boardgame then you can have a
>>> totally different experience.  I do agree, if you are playing purely as a
>>> race to the finish, the GM lacks importance and needs to be REALLY impartial
>>> for it to work.  Perhaps some sort of standardized challenges are decided
>>> upon by the players as a group ahead of time and voted on for adjudication
>>> during the game?  I.E.  players decide Spades = physical fight, Hearts =
>>> puzzle or trap, Green = test of faith, yellow = luck challenge and players
>>> must argue their abilities to the other players?
>>>
>>> On Sat, Dec 6, 2008 at 12:57 AM, TheLoneGoldfish
>>> <thelonegoldfish@xxxxxxxxx> wrote:
>>>>
>>>> I read over the rules... and the game looks interesting, but I don't
>>>> really see the point of the GM.
>>>>
>>>> It seems he's a distributor of bonuses, and describer of challenges.
>>>> Which would be fine in a cooperative game, but the other players may
>>>> think it's an unfair and arbitrary advantage in a competitive game.
>>>>
>>>> -Evan
>>>>
>>>> On Fri, Dec 5, 2008 at 11:09 PM,  <jdunaway@xxxxxxxxxxxxx> wrote:
>>>> > Hi, Sam,
>>>> >
>>>> > I'll be happy to check out your new game. I have full stashes of all
>>>> > 12
>>>> > colors (at least I will once the pink treehouse set I pre-ordered
>>>> > arrives).
>>>> >
>>>> > ----- Original Message -----
>>>> > From: icehouse-request@xxxxxxxxxxxxxxxxxxxx
>>>> > Date: Friday, December 5, 2008 4:46 pm
>>>> > Subject: Icehouse Digest, Vol 43, Issue 1
>>>> > To: icehouse@xxxxxxxxxxxxxxxxxxxx
>>>> >
>>>> >> Send Icehouse mailing list submissions to
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>>>> >>
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>>>> >> than "Re: Contents of Icehouse digest..."
>>>> >>
>>>> >>
>>>> >> Today's Topics:
>>>> >>
>>>> >> 1. New game design looking for initial comments/playtesters
>>>> >> (Sam Zitin)
>>>> >> 2. Re: New game design looking for initial comments/playtesters
>>>> >> (Christopher Hickman)
>>>> >> 3. Re: New game design looking for initial comments/playtesters
>>>> >> (nic asman)
>>>> >> 4. Re: New game design looking for initial comments/playtesters
>>>> >> (Nick Lamicela)
>>>> >> 5. Re: New game design looking for initial comments/playtesters
>>>> >> (Sam Zitin)
>>>> >>
>>>> >>
>>>> >> -----------------------------------------------------------------
>>>> >> -----
>>>> >>
>>>> >> Message: 1
>>>> >> Date: Fri, 5 Dec 2008 15:01:57 -0500
>>>> >> From: "Sam Zitin"
>>>> >> Subject: [Icehouse] New game design looking for initial
>>>> >> comments/playtesters
>>>> >> To: icehouse@xxxxxxxxxxxxxxxxxxxx
>>>> >> Message-ID:
>>>> >> <6b0d93400812051201y1d3635f6g4339b8e7d3430dbc@xxxxxxxxxxxxxx>
>>>> >> Content-Type: text/plain; charset="iso-8859-1"
>>>> >>
>>>> >> Not quite sure what the protocol is as I've never actually
>>>> >> designed an
>>>> >> Icehouse game before. How do I go about presenting it to the
>>>> >> community? I'd submit it to the Wiki but I am less than adept at
>>>> >> Wiki editing.
>>>> >> In any case...I'm developing an initial design for a
>>>> >> boardgame/flavorlessrpg system using Icehouse pieces and a
>>>> >> standard deck of playing cards. If
>>>> >> anyone is interested in taking a look to provide feedback or
>>>> >> playtest please
>>>> >> let me know.
>>>> >>
>>>> >> --
>>>> >> Sam Zitin
>>>> >> Director of Information Management
>>>> >> Alpha Epsilon Pi Fraternity
>>>> >> -------------- next part --------------
>>>> >> An HTML attachment was scrubbed...
>>>> >> URL:
>>>> >>
>>>> >>
>>>> >> ------------------------------
>>>> >>
>>>> >> Message: 2
>>>> >> Date: Fri, 05 Dec 2008 15:26:05 -0500
>>>> >> From: Christopher Hickman
>>>> >> Subject: Re: [Icehouse] New game design looking for initial
>>>> >> comments/playtesters
>>>> >> To: Icehouse Discussion List
>>>> >> Message-ID: <2592069943981879506405643111258104052-Webmail@xxxxxx>
>>>> >> Content-Type: text/plain; charset=ISO-8859-1
>>>> >>
>>>> >> On Friday, December 05, 2008, at 03:01PM, "Sam Zitin"
>>>> >> wrote:
>>>> >> >Not quite sure what the protocol is as I've never actually
>>>> >> designed an
>>>> >> >Icehouse game before. How do I go about presenting it to the
>>>> >> community?> I'd submit it to the Wiki but I am less than adept
>>>> >> at Wiki editing.
>>>> >> >In any case...I'm developing an initial design for a
>>>> >> boardgame/flavorless>rpg system using Icehouse pieces and a
>>>> >> standard deck of playing cards. If
>>>> >> >anyone is interested in taking a look to provide feedback or
>>>> >> playtest please
>>>> >> >let me know.
>>>> >>
>>>> >> You don't have to be Adept. Put what you have on the wiki, and
>>>> >> those who *are* adept will clean it up. :)
>>>> >>
>>>> >>
>>>> >> ------------------------------
>>>> >>
>>>> >> Message: 3
>>>> >> Date: Fri, 5 Dec 2008 15:12:52 -0600
>>>> >> From: "nic asman"
>>>> >> Subject: Re: [Icehouse] New game design looking for initial
>>>> >> comments/playtesters
>>>> >> To: "Icehouse Discussion List"
>>>> >> Message-ID:
>>>> >> <2d317cfd0812051312t3f367863q2e8f8f39deb0681a@xxxxxxxxxxxxxx>
>>>> >> Content-Type: text/plain; charset="iso-8859-1"
>>>> >>
>>>> >> i would love to play test your game i have a complete set of
>>>> >> xeno pieces, so
>>>> >> if i need more i wont be able help but if 5 colors are enough
>>>> >> then send me a
>>>> >> copy and i would love to give you feed back.
>>>> >>
>>>> >> nic
>>>> >>
>>>> >> On Fri, Dec 5, 2008 at 2:26 PM, Christopher Hickman
>>>> >> wrote:
>>>> >>
>>>> >> > On Friday, December 05, 2008, at 03:01PM, "Sam Zitin"
>>>> >> > wrote:
>>>> >> > >Not quite sure what the protocol is as I've never actually
>>>> >> designed an
>>>> >> > >Icehouse game before. How do I go about presenting it to the
>>>> >> community?> > I'd submit it to the Wiki but I am less than adept
>>>> >> at Wiki editing.
>>>> >> > >In any case...I'm developing an initial design for a
>>>> >> boardgame/flavorless> >rpg system using Icehouse pieces and a
>>>> >> standard deck of playing cards. If
>>>> >> > >anyone is interested in taking a look to provide feedback or
>>>> >> playtest> please
>>>> >> > >let me know.
>>>> >> >
>>>> >> > You don't have to be Adept. Put what you have on the wiki, and
>>>> >> those who
>>>> >> > *are* adept will clean it up. :)
>>>> >> > _______________________________________________
>>>> >> > Icehouse mailing list
>>>> >> > Icehouse@xxxxxxxxxxxxxxxxxxxx
>>>> >> > http://lists.looneylabs.com/mailman/listinfo/icehouse
>>>> >> >
>>>> >> -------------- next part --------------
>>>> >> An HTML attachment was scrubbed...
>>>> >> URL:
>>>> >>
>>>> >>
>>>> >> ------------------------------
>>>> >>
>>>> >> Message: 4
>>>> >> Date: Fri, 5 Dec 2008 16:41:05 -0500
>>>> >> From: "Nick Lamicela"
>>>> >> Subject: Re: [Icehouse] New game design looking for initial
>>>> >> comments/playtesters
>>>> >> To: "Icehouse Discussion List"
>>>> >> Message-ID:
>>>> >>
>>>> >> Content-Type: text/plain; charset="iso-8859-1"
>>>> >>
>>>> >> I'll try, maybe I can bring it to the next gaming group I go to.
>>>> >> How long is
>>>> >> it supposed to be?
>>>> >>
>>>> >> On Fri, Dec 5, 2008 at 4:12 PM, nic asman
>>>> >> wrote:
>>>> >> > i would love to play test your game i have a complete set of
>>>> >> xeno pieces,
>>>> >> > so if i need more i wont be able help but if 5 colors are
>>>> >> enough then send
>>>> >> > me a copy and i would love to give you feed back.
>>>> >> >
>>>> >> > nic
>>>> >> >
>>>> >> >
>>>> >> > On Fri, Dec 5, 2008 at 2:26 PM, Christopher Hickman
>>>> >> wrote:
>>>> >> >
>>>> >> >> On Friday, December 05, 2008, at 03:01PM, "Sam Zitin"
>>>> >> >> wrote:
>>>> >> >> >Not quite sure what the protocol is as I've never actually
>>>> >> designed an
>>>> >> >> >Icehouse game before. How do I go about presenting it to
>>>> >> the community?
>>>> >> >> > I'd submit it to the Wiki but I am less than adept at Wiki
>>>> >> editing.>> >In any case...I'm developing an initial design for a
>>>> >> boardgame/flavorless>> >rpg system using Icehouse pieces and a
>>>> >> standard deck of playing cards.
>>>> >> >> If
>>>> >> >> >anyone is interested in taking a look to provide feedback or
>>>> >> playtest>> please
>>>> >> >> >let me know.
>>>> >> >>
>>>> >> >> You don't have to be Adept. Put what you have on the wiki,
>>>> >> and those who
>>>> >> >> *are* adept will clean it up. :)
>>>> >> >> _______________________________________________
>>>> >> >> Icehouse mailing list
>>>> >> >> Icehouse@xxxxxxxxxxxxxxxxxxxx
>>>> >> >> http://lists.looneylabs.com/mailman/listinfo/icehouse
>>>> >> >>
>>>> >> >
>>>> >> >
>>>> >> > _______________________________________________
>>>> >> > Icehouse mailing list
>>>> >> > Icehouse@xxxxxxxxxxxxxxxxxxxx
>>>> >> > http://lists.looneylabs.com/mailman/listinfo/icehouse
>>>> >> >
>>>> >> >
>>>> >>
>>>> >>
>>>> >> --
>>>> >> ~nupanick (or other appropriate name)
>>>> >>
>>>> >> ===================
>>>> >> Guvf VF zl jvggl fvtangher.
>>>> >> -------------- next part --------------
>>>> >> An HTML attachment was scrubbed...
>>>> >> URL:
>>>> >>
>>>> >>
>>>> >> ------------------------------
>>>> >>
>>>> >> Message: 5
>>>> >> Date: Fri, 5 Dec 2008 16:46:21 -0500
>>>> >> From: "Sam Zitin"
>>>> >> Subject: Re: [Icehouse] New game design looking for initial
>>>> >> comments/playtesters
>>>> >> To: "Icehouse Discussion List"
>>>> >> Message-ID:
>>>> >> <6b0d93400812051346r759e30feh51d1fb10c08844d7@xxxxxxxxxxxxxx>
>>>> >> Content-Type: text/plain; charset="iso-8859-1"
>>>> >>
>>>> >> Don't know exactly how long it will play out to be yet. It's
>>>> >> designed as a
>>>> >> boardgame that can be expanded into a fast and light RPG system,
>>>> >> so some of
>>>> >> that will depend on the players. The intent though is that if
>>>> >> desired, an
>>>> >> entire rpg scenario could be played out in less than 30 minutes,
>>>> >> and the
>>>> >> "winner" could GM the next round, presenting an entirely
>>>> >> different scenario
>>>> >> if desired. The game is ready to be perused but probably not
>>>> >> ready for play
>>>> >> yet as I'm still working out some probabilities to decide upon
>>>> >> difficultylevels.
>>>> >>
>>>> >> On Fri, Dec 5, 2008 at 4:41 PM, Nick Lamicela
>>>> >> wrote:
>>>> >>
>>>> >> > I'll try, maybe I can bring it to the next gaming group I go
>>>> >> to. How long
>>>> >> > is it supposed to be?
>>>> >> >
>>>> >> >
>>>> >> > On Fri, Dec 5, 2008 at 4:12 PM, nic asman
>>>> >> wrote:
>>>> >> >
>>>> >> >> i would love to play test your game i have a complete set of
>>>> >> xeno pieces,
>>>> >> >> so if i need more i wont be able help but if 5 colors are
>>>> >> enough then send
>>>> >> >> me a copy and i would love to give you feed back.
>>>> >> >>
>>>> >> >> nic
>>>> >> >>
>>>> >> >>
>>>> >> >> On Fri, Dec 5, 2008 at 2:26 PM, Christopher Hickman
>>>> >> wrote:>>
>>>> >> >>> On Friday, December 05, 2008, at 03:01PM, "Sam Zitin"
>>>> >> >>> wrote:
>>>> >> >>> >Not quite sure what the protocol is as I've never actually
>>>> >> designed an
>>>> >> >>> >Icehouse game before. How do I go about presenting it to
>>>> >> the community?
>>>> >> >>> > I'd submit it to the Wiki but I am less than adept at Wiki
>>>> >> editing.>>> >In any case...I'm developing an initial design for a
>>>> >> >>> boardgame/flavorless
>>>> >> >>> >rpg system using Icehouse pieces and a standard deck of
>>>> >> playing cards.
>>>> >> >>> If
>>>> >> >>> >anyone is interested in taking a look to provide feedback
>>>> >> or playtest
>>>> >> >>> please
>>>> >> >>> >let me know.
>>>> >> >>>
>>>> >> >>> You don't have to be Adept. Put what you have on the wiki,
>>>> >> and those who
>>>> >> >>> *are* adept will clean it up. :)
>>>> >> >>> _______________________________________________
>>>> >> >>> Icehouse mailing list
>>>> >> >>> Icehouse@xxxxxxxxxxxxxxxxxxxx
>>>> >> >>> http://lists.looneylabs.com/mailman/listinfo/icehouse
>>>> >> >>>
>>>> >> >>
>>>> >> >>
>>>> >> >> _______________________________________________
>>>> >> >> Icehouse mailing list
>>>> >> >> Icehouse@xxxxxxxxxxxxxxxxxxxx
>>>> >> >> http://lists.looneylabs.com/mailman/listinfo/icehouse
>>>> >> >>
>>>> >> >>
>>>> >> >
>>>> >> >
>>>> >> > --
>>>> >> > ~nupanick (or other appropriate name)
>>>> >> >
>>>> >> > ===================
>>>> >> > Guvf VF zl jvggl fvtangher.
>>>> >> >
>>>> >> > _______________________________________________
>>>> >> > Icehouse mailing list
>>>> >> > Icehouse@xxxxxxxxxxxxxxxxxxxx
>>>> >> > http://lists.looneylabs.com/mailman/listinfo/icehouse
>>>> >> >
>>>> >> >
>>>> >>
>>>> >>
>>>> >> --
>>>> >> Sam Zitin
>>>> >> Director of Information Management
>>>> >> Alpha Epsilon Pi Fraternity
>>>> >> Office:317-876-1913
>>>> >> Cell: 317-710-0925
>>>> >> -------------- next part --------------
>>>> >> An HTML attachment was scrubbed...
>>>> >> URL:
>>>> >>
>>>> >> ------------------------------
>>>> >>
>>>> >> _______________________________________________
>>>> >> Icehouse mailing list
>>>> >> Icehouse@xxxxxxxxxxxxxxxxxxxx
>>>> >> http://lists.looneylabs.com/mailman/listinfo/icehouse
>>>> >>
>>>> >>
>>>> >> End of Icehouse Digest, Vol 43, Issue 1
>>>> >> ***************************************
>>>> >>
>>>> > _______________________________________________
>>>> > Icehouse mailing list
>>>> > Icehouse@xxxxxxxxxxxxxxxxxxxx
>>>> > http://lists.looneylabs.com/mailman/listinfo/icehouse
>>>> >
>>>> >
>>>> _______________________________________________
>>>> Icehouse mailing list
>>>> Icehouse@xxxxxxxxxxxxxxxxxxxx
>>>> http://lists.looneylabs.com/mailman/listinfo/icehouse
>>>
>>>
>>>
>>> --
>>> Sam Zitin
>>> Director of Information Management
>>> Alpha Epsilon Pi Fraternity
>>> Office:317-876-1913
>>> Cell:   317-710-0925
>>>
>>>
>>> _______________________________________________
>>> Icehouse mailing list
>>> Icehouse@xxxxxxxxxxxxxxxxxxxx
>>> http://lists.looneylabs.com/mailman/listinfo/icehouse
>>>
>>
>>
>> _______________________________________________
>> Icehouse mailing list
>> Icehouse@xxxxxxxxxxxxxxxxxxxx
>> http://lists.looneylabs.com/mailman/listinfo/icehouse
>>
>
>
> _______________________________________________
> Icehouse mailing list
> Icehouse@xxxxxxxxxxxxxxxxxxxx
> http://lists.looneylabs.com/mailman/listinfo/icehouse
>
>