As I feared, the restricted contest seems to have
restricted my creativity. I'll sit down again to see if I can hash out
something simple before the deadline, but I will playtest and vote on anything
that comes down the pipe, regardless of my own participation . . .
----- Original Message -----
Sent: Monday, April 13, 2009 2:47
Subject: Re: [Icehouse] IGDC Spring 2009
One Week To Design!
I have no game design but will definitely submit a ballot if I
can even test two of the games. What type of voting are we using?
~nupanick (or other appropriate name)
Guvf VF zl jvggl fvtangher.
On Mon, Apr 13, 2009 at 12:10 PM, David Artman <david.artman@xxxxxxxxx>
Just letting everyone know that there's only a business week
left to design and submit your game for the Spring 2009 IGDC. Five days and
Those of you completing designs, be SURE to email IGDC.Coordinator@xxxxxxxxx to point out your game and ask
that it be considered.
I have one possible problem--it looks like
there could be as few as 3 or 4 submission, total. I'd like to run with it
anyway, so long as it's at least 3 (i.e. not a twp-game heat), but I am sure
that will make for a smaller judge turnout, too (e.g. some judges won't like
the sound of either or all games and, as such, won't even try them to submit
Give the IGDC page a gander and try to come up with a new
Icehouse game under the design restrictions for this comp! This one of the
main ways that new, great games are made these days! Think of the fame that
could be yours, if the next Icehouse killer app like Zendo or Homeworlds
comes out of your submission to the IGDC.
IGDC Coordinator, Spring