Most 
of the changes I plan on making have already been 
suggested by myself
or 
others over the years, but I am just trying to find the best ones to make 
the
basic 
rules playable, fun, & balanced and 
leave many of the others as variants
and house rules.
 
The 
main issue of the game is the imbalance between the sizes of the 
pieces,
and 
therefore the imbalance between the players/sides.
 
I submitted Armada to IGDC4 as a stripped down/simplified version of a 
larger
game that 
I had been working on, and I 
didn't have much time to play-test the
conversion of it 
to a single-stash game. The 
original game did use a separate
stash 
for each player, and I think that Armada should go back to 
that setup.
 
That will solve the imbalance issue between the 
players, however it does not
address the issue of the imbalance between the sizes of 
pieces.
 
Since each player would have their own pieces and be 
able to choose which sizes
they would like to use, the piece imbalance is not 
greatly important. However,
it sounds like the Large ships are getting the raw end 
of the deal. Especially with
the point-purchase 
system.
(As it stands, they are just not worth the same as 
three smalls.)
 
The 
issue could probably be partially resolved by taking something away from 
the
smalls 
and giving something more to the larges. For 
example, the max distance
a 
small can travel could be reduced to 3 units, and a rear cannon 
could be added to
the 
Large ships.
 
However, I am also wondering what would happen if instead of purchasing 
ships
based 
on their size, each player just chooses a specified number 
of ships of any
size 
combination. Basically use the point-system, but with each ship 
worth one-point,
rather 
then based on size of the ship. Perhaps 6 or 7 ships each might be a 
good
starting point.
 
What 
do you think? How does it play with just those 
modifications?
Summary:
    Separate stash per player & ship-buy rather 
then point-buy
        (with or without distance 
& cannon changes)
 
== Other questions ==
 
With 
the rules being changed -- specifically the stash-per-player & thus 
multiplayer
could 
I keep the name "Armada", or do you feel that it would need to change 
also?
(If so 
any suggestions?)
 
Have 
you tried the game as a capture the flag? Either as a ship or a stationary 
flag?
 
Have 
there been any issues with late game stalemates? Players circling or 
running
from 
each-other?
 
 
Thanks 
again,
        Dan Isaac