Most
of the changes I plan on making have already been
suggested by myself
or
others over the years, but I am just trying to find the best ones to make
the
basic
rules playable, fun, & balanced and
leave many of the others as variants
and house rules.
The
main issue of the game is the imbalance between the sizes of the
pieces,
and
therefore the imbalance between the players/sides.
I submitted Armada to IGDC4 as a stripped down/simplified version of a
larger
game that
I had been working on, and I
didn't have much time to play-test the
conversion of it
to a single-stash game. The
original game did use a separate
stash
for each player, and I think that Armada should go back to
that setup.
That will solve the imbalance issue between the
players, however it does not
address the issue of the imbalance between the sizes of
pieces.
Since each player would have their own pieces and be
able to choose which sizes
they would like to use, the piece imbalance is not
greatly important. However,
it sounds like the Large ships are getting the raw end
of the deal. Especially with
the point-purchase
system.
(As it stands, they are just not worth the same as
three smalls.)
The
issue could probably be partially resolved by taking something away from
the
smalls
and giving something more to the larges. For
example, the max distance
a
small can travel could be reduced to 3 units, and a rear cannon
could be added to
the
Large ships.
However, I am also wondering what would happen if instead of purchasing
ships
based
on their size, each player just chooses a specified number
of ships of any
size
combination. Basically use the point-system, but with each ship
worth one-point,
rather
then based on size of the ship. Perhaps 6 or 7 ships each might be a
good
starting point.
What
do you think? How does it play with just those
modifications?
Summary:
Separate stash per player & ship-buy rather
then point-buy
(with or without distance
& cannon changes)
== Other questions ==
With
the rules being changed -- specifically the stash-per-player & thus
multiplayer
could
I keep the name "Armada", or do you feel that it would need to change
also?
(If so
any suggestions?)
Have
you tried the game as a capture the flag? Either as a ship or a stationary
flag?
Have
there been any issues with late game stalemates? Players circling or
running
from
each-other?
Thanks
again,
Dan Isaac