Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] IGDC Spring 2009 Results!

  • FromSam Zitin <sammyz@xxxxxxxxx>
  • DateTue, 26 May 2009 16:42:24 -0400
Oh well, now I regret not retuning and submitting the 5house version I
was working on...maybe next time (:

On Tue, May 26, 2009 at 3:48 PM, David Artman <david.artman@xxxxxxxxx> wrote:
> Well, folks, the extension didn't help much--a couple of extra ballots got
> in, but not a swarm of them as I'd hoped with all of Memorial Day Weekend to
> sit on beaches and play games. :)
> I have published the results in a Google Document here:
> http://spreadsheets.google.com/pub?key=r1nXpgspOvmoGkEZq4uR-cg&output=html
> ...so that folks can confirm that I transcribed their scores properly AND
> that I can do basic count and average (to get averages which ignore null
> values).
> It shows the following clear winner, with a CLOSE battle for second place,
> followed by the runners-up:
> 1st Place - Apophis (8.0) - A remarkably high score, with no score less than
> 7 (other than an outlier, who himself admitted that he thought it would
> win!).
> 2nd Place - Landing Zone (6.3125) - Of COURSE it won! it uses Moon Shot's
> Patent-Pending Tip-To-Launch Mechanic! ;)
> 3rd Place - 3-High (6.1111...) - Loved or... well, not hated but not all
> that liked; a perennial problem with IGDC without a mechanics-based design
> restriction.
> 4th Place - Diamond Mine (5.5) - Lots of folks couldn't play due to
> equipment restrictions, or this would have done better I bet (a few solid
> mid-range scores, undercut by a few lower scores).
> 5th Place - Who Made The Team (3.571428...) - Proof that presentation
> matters, I suspect--lots of folks couldn't figure out the rules or thought
> they must be playing it wrong.
> NOW: I am going to copy the comments in the emails (anonymously) to the wiki
> pages  and do IGDC Post-Comp Procedures. If you'd like to own up to your
> comments, or expand upon them, just sign in to the wiki and go sign/expand
> them! The designers, I am sure, will appreciate your input!
> Thanks, everyone, for the turn out and scoring (especially Looney Labs!
> Yay!). It looks like our Fall Competition will be Restricted in some
> manner... and we MIGHT just have a teacher's whole class making submissions!
> (Oh, dear... might need more than a month to judge, for SURE!)
> Yay, SPRING!
> David Artman
> Spring 2009 IGDC Coordinator
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Sam Zitin
Director of Information Management
Alpha Epsilon Pi Fraternity
Cell:   317-710-0925