Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Best of 2009

  • From"Jeff Wolfe" <jwolfe@xxxxxxxx>
  • DateWed, 9 Jun 2010 17:30:04 -0400
> OK, Origins starts 2 weeks from now, so we need to get this list
> whittled down.  I have edited the page
> http://icehousegames.org/wiki/index.php?title=New_in_2009 to show
> games already eliminated: by the designers' preference to their
> preferred game, or by being 2010 designs, or for being provisional
> yeses in the first pass.  This leaves us with 9 games.

I will try to go over the games in the next few days.  A quick, 5-10 minute
perusal leads me to believe that I will be evaluating based on the quality
of the rules.  The games all look fine, but some of them omit or bury some
very fundamental things.  I do not want somebody going into a game cold and
saying, "Huh?"  A reaction of "huh?" does not imply "best of the best" to
me.  But that's what I got on a couple of the games.

One thing I take out of that is that we (as a community, not as the
evaluation team) might want to consider coming up with a "suggested" rules
template that people can use.  Game design does not necessarily involve the
same skill-set as rules writing, but both are needed for a publishable game.
A simple "make sure you include this here" template would go a long way
toward improving the perceived quality of games.  And that's what we're
after, ultimately.

A quick, two-minute off the cuff start:
Objective/Introduction (include # of players)
Equipment (we need some standards for how to specify pyramids)
Game play
FAQs/Strategy notes (if desired/needed)

FWIW, I agree that we shouldn't split the awards into categories.  It looks
like the idea was abandoned, but I just wanted to say something about it in
case someone is tempted to revive it.

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