I find that handicapping works better than strategizing to lose when playing with little people. A handicap allows the big person to try hard, developing winning strategies, while the little person does the same. True that the strategies won't be completely identical to those used in the "real" game, but they'll at least be very similar. Here are a couple ideas for IceTowers. 1. Have the big person remove 2 smalls and a medium from the table. 2. Give the little person 2 black smalls and a black medium with special rules like "black pieces cannot be capped". Technically, the 2nd one is more of a game-mod than a handicap and defeats the "learning this game" goal I described so carefully, but it sounded like fun to me. David L. Willson Trainer, Engineer, Enthusiast MCT MSCE Network+ A+ Linux+ LPIC-1 NovellCLA UbuntuCP tel://720.333.LANS Freeing people from the tyranny (or whatevery) of Microsofty-ness ----- "Kristin" <kristin@xxxxxxxxxxxxxx> wrote: > Does anyone have suggestions on how to throw a game of IceTowers? > > Becca asks this question in an article she just posted... > > "Now, in general I'm not the sort of adult who lets a kid win just > because > he's a kid, but when he asks politely after losing several times in a > row, > I'm willing. The trouble is, I can't figure out how to throw a game > of > IceTowers! I've tried dialing down my strategies in several ways, but > none > of them seems able to guarantee an advantage to an inexperienced > opponent. > If anybody knows how to do this, please tell me!" > > you can read the full article here... > > My kid can play IceTowers!!! by 'Becca Stallings > http://blog.earthlingshandbook.org/2010/06/30/my-kid-can-play-icetowers.aspx > > > anyone have any suggestions? > _______________________________________________ > Icehouse mailing list > Icehouse@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/icehouse