Looney Labs Rabbits Mailing list Archive

Re: Kind of Gamer (was: Re: [Rabbits] Fluxx Concepts/Expansion)

  • FromJoseph Pate <jpate@xxxxxxxxxxx>
  • DateWed, 30 Jan 2008 11:54:51 -0800 (PST)
Hi Kimberly:

No need, it's clear that I was overgeneralizing even in my 
follow-up post.  Busted!  ;-)

-Joe

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> Date: Wed, 30 Jan 2008 14:26:47 -0500
> From: "Kimberly Terrill" <kiter5@xxxxxxxxx>
> To: "Joseph Pate" <jpate@xxxxxxxxxxx>,  "Rabbits Discussion List" 
<rabbits@xxxxxxxxxxxxxxxxxxxx>
> Subject: Re: Kind of Gamer (was: Re: [Rabbits] Fluxx Concepts/Expansion)
> X-ASG-Whitelist: Sender (Per-User)
> 
> I have played Fluxx with my husband often. He is great at games like Volcano
> (and chess). He still claims there is no strategy to FLUXX. I don't think it
> has to do with him not having played it enough. I think it is just how his
> brain works. I see the strategy in it and can use the randomness to my
> benefit. He just doesn;t enjoy the game like he likes chess or Axis and
> Allies. And that is fine with me. He will still play FLUXX with us- in is
> eyes it is a 'family bonding time/fellowship game' . I'm fine with that
> mindset of the game. And at least he plays it willing. I won't play Axis and
> Allies with him (chess, yes- but chess doesn;t take 5 hours usually- I lose
> quickly)
> Brian may not tink fluxx has strategy and it maynot be the most enjoayable,
> but your short answer doesn;t describe him at all. He plays other games that
> wax and wane in whos in the lead as the games progresses. (A shorter answer:
>  many posts confirmed my suspicion that "that type
> of gamer" believes that when they get ahead, they should stay ahead,
> and that trend should not be reversible in one turn.  If that's your
> thing, then I agree that Fluxx is too random for you.) just because someone
> doesn;t think Fluxx has strategy doesn;t mean they are 'that type of player'
> I don't think.
> somepeople just don't enjoy playing fluxx. maybe because there are no
> tangible points to count at the end or how many tanks did you blow up. And
> maybe 'that type of player' is just a poor sportsman that likes to win from
> the beginning of the game or not play at all.
> 
> but I need to go back ad re-read the original post on this. I forget details
> from i t.
> 
> --Kimberly
> On Jan 30, 2008 2:14 PM, Joseph Pate <jpate@xxxxxxxxxxx> wrote:
> 
> > Hi Don:
> >
> > Fair enough (and let me apologize for my horrendous typing skillz
> > in my previous post).  For me, it was the context and tone of the
> > message that led me to give that Gamer definition, as well as to
> > ascribe a negative connotation to it.  The bottom line [as I inferred;
> > maybe you would not take away the same impression] was ultimately
> > not strategy, but control.  People who think there's no strategy
> > to Fluxx have simply not played enough Fluxx, end of story.  I
> > definitely agree that there are games with more complex [and therefore,
> > potentially more satisfying] strategy elements, and there is
> > absolutely nothing wrong with preferring that in games.
> >
> > A shorter answer:  many posts confirmed my suspicion that "that type
> > of gamer" believes that when they get ahead, they should stay ahead,
> > and that trend should not be reversible in one turn.  If that's your
> > thing, then I agree that Fluxx is too random for you.
> >
> > I guess it would be like whittling your opponent down to 1 life in
> > M:tG and having them suddenly play "switch life totals with target player"
> > or something like that... and given that Fluxx has the potential for
> > 1 game to last for hours, that could be frustrating.
> >
> > In summary, I see your point, and I agree I was too harsh.
> >
> > Cheers,
> >         Joe
> >
> > >