Well, good idea, but not mathematically correct.
Many 3 dimensional object can be defined by the two dimensional shapes
that when intersected at a 90 degree angle create the object.
A pyramid is the result of two triangles intersected at a 90 degree
angle.
A cube is the result of a two squares intersected at a 90 degree
angle.
A sphere is the result of a two circles intersected at a 90
degree angle. Try making the shapes from wire (they do have to be the same size of
course), and intersecting them at 90 degree angles.
A cylinder is really just the results of connecting two circles on
different y axis.
A cone is really just the results of connecting a circle to a
point on different y axis. And there are other means of graphing either of those.
Triangle + Circle might work for Cone; but Circle + Square simply can not
work of Cylinder. Squares are defined by their 90 degree angles.
Cylinders do not have to be on the same y axis defining the 90 degree angle
.They can be tilted //.
It really is a very good idea, I have to think how to make it function
within the limitations of Fluxx.
Keep in mind that I majored in math, I have a particular love for geometry,
and that I am mathematically pissy about some things.
The Simple Machines are very well done.
Thanks Fred Poutre Cloven Fruit Games
