>What? Oh, come on that's totally close enough. It's not even a stretch
to accept >square + circle = cylinder. Given the basis for all these
other "formulas," if those >work, this one works too. While I wouldn't
call any of them deep mathematical truths, >they do form a coherent
working concept.
I might grant rhombus, grudgingly (granted I would be grudging about
circle + triangle for cone).
As for cones and cylinders I would suggest:
circle + point + 3D = cone
2 circles + set of parallel lines + 3D = cylinder
I would suggest that you include a point keeper, a line keeper, a set of
parallel lines keeper, a 90 degree intersection keeper, and a 3D keeper.
Ok, are the goals 3D objects or 2D shapes, for starters?
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Going with 3D gaols.
Keepers:
Point
Circle
Equilateral Triangle
Rhombus
Parallel Lines
90 Degree Intersection
3D
Goals:
Cylinder = Circle + Parallel Lines + 3D
Cone = Circle + Point + 3D
Box = Rhombus + 90 Degree Intersection
Sphere = Circle + 90 Degree Intersection
Pyramid = Equilateral Triangle + 90 Degree Intersection
Tetrahedron = Equilateral Triangle + 3D
Torque = Circle + 3D
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Just as an example.
Thanks
Fred Poutre
Cloven Fruit Games