Interestingly enough, I have seen both problems in action...
I venture there should be cards or basic rules to deal with people forgetting a card is in play, or failing to read the fine print. ;)
"Amnesia Bonus" perhaps, or "Myopic Penalty" or some such.
On 1/18/07, James Hazelton <jameshazelton@xxxxxxxxx> wrote:
I have the opposite problem. Instead of applying it too much, my group routinely forgets about First Play Random/Final Card Random entirely, and many turns pass before someone says, "Say, wasn't that card supposed to be random?" I also remember the
3.0 days when Rich and Poor Bonus meant to us that if you had more/fewer keepers than any other player (at all) you got the bonus. Glad they cleared that up in 3.1.
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