Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] sample game

  • From"Seth Ruskin" <rathorne@xxxxxxxxxxx>
  • DateTue, 30 Jan 2007 23:38:26 -0500

I don't have a sample game to put forth yet, but I suggest that people try to make their sample games as commonplace as possible.

What I mean is: Use 2 Keeper Goals (since the majority require 2 Keepers). Stick to the common New Rules (Draw #, Play #, Keeper/Hand Limit # [Avoid Hand Limit 0]). Simple Actions (Steal a Keeper, Draw 2 and Use 'Em, Rules Reset, Jackpot). 2-4 player games.

If you disagree, that's cool. I just find that when I stick to these guidelines to teach Fluxx at conventions, new players have an easier time when I open hand such a game.

aka GnTar, the evil teddy bear Rabbit

From: Joseph Pate <jpate@xxxxxxxxxxx>
Reply-To: Joseph Pate <jpate@xxxxxxxxxxx>,Fluxx Discussion List <fluxx@xxxxxxxxxxxxxxxxxxxx>
To: fluxx@xxxxxxxxxxxxxxxxxxxx
Subject: Re: [Fluxx] sample game
Date: Tue, 30 Jan 2007 19:39:03 -0800 (PST)

I suggest the classic scenario of someone being blessed with a
single-goal keeper and the keeper to match, so they play the
keeper, but then the other player swipes it with Steal A Keeper
and then gets a multi-play (play 3, play all, etc.) that forces
player #1 to make player #2 win instead...

or they could play the goal first and then fall victim to Trade


> Let's rethink the card set with the following parameters.
> I don't want to include Inflation - yes, it's a most asked
> about card, but I want to make a sample game that can work
> in all the various versions, only changing out some keepers...
> The goal is to get across the basic concept of how the game
> works - which is sometimes hard for people to grasp - not
> explain the really hard cards in the standard edition.
> It needs to have examples of all the different types of cards,
> and I think it should have the same thing at the end that Andy
> put into his video - the player that loses was JUST about to
> win on their next turn, so they insist on playing again.  What
> other criteria should we be shooting for?
> What is the simplest set of cards, in what order, to best
> teach the basic concepts of how the game works?
> Thanks for all the great feedback everyone!
> -Kristin
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