Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] sample game

  • FromJoseph Pate <jpate@xxxxxxxxxxx>
  • DateTue, 30 Jan 2007 19:39:03 -0800 (PST)
I suggest the classic scenario of someone being blessed with a 
single-goal keeper and the keeper to match, so they play the
keeper, but then the other player swipes it with Steal A Keeper
and then gets a multi-play (play 3, play all, etc.) that forces
player #1 to make player #2 win instead...

or they could play the goal first and then fall victim to Trade


> Let's rethink the card set with the following parameters.
> I don't want to include Inflation - yes, it's a most asked
> about card, but I want to make a sample game that can work
> in all the various versions, only changing out some keepers...
> The goal is to get across the basic concept of how the game
> works - which is sometimes hard for people to grasp - not
> explain the really hard cards in the standard edition.
> It needs to have examples of all the different types of cards,
> and I think it should have the same thing at the end that Andy
> put into his video - the player that loses was JUST about to
> win on their next turn, so they insist on playing again.  What
> other criteria should we be shooting for?
> What is the simplest set of cards, in what order, to best
> teach the basic concepts of how the game works?
> Thanks for all the great feedback everyone!
> -Kristin
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