I suggest the classic scenario of someone being blessed with a single-goal keeper and the keeper to match, so they play the keeper, but then the other player swipes it with Steal A Keeper and then gets a multi-play (play 3, play all, etc.) that forces player #1 to make player #2 win instead... or they could play the goal first and then fall victim to Trade Hands. -Ankhst > Let's rethink the card set with the following parameters. > I don't want to include Inflation - yes, it's a most asked > about card, but I want to make a sample game that can work > in all the various versions, only changing out some keepers... > > The goal is to get across the basic concept of how the game > works - which is sometimes hard for people to grasp - not > explain the really hard cards in the standard edition. > > It needs to have examples of all the different types of cards, > and I think it should have the same thing at the end that Andy > put into his video - the player that loses was JUST about to > win on their next turn, so they insist on playing again. What > other criteria should we be shooting for? > > What is the simplest set of cards, in what order, to best > teach the basic concepts of how the game works? > > Thanks for all the great feedback everyone! > > -Kristin > > > > > _______________________________________________ > Fluxx mailing list > Fluxx@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/fluxx