Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] Twin Agenda

  • FromJoseph Pate <jpate@xxxxxxxxxxx>
  • DateThu, 27 Mar 2008 10:35:35 -0700 (PDT)
I like the idea, and also like that one could stymie the game temporarily
by playing two conflicting goals (e.g. Peace (No War) & War And Death)...
so someone will have to throw in a new nonconflicting goal for anyone to
have a chance to win.


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> Date: Thu, 27 Mar 2008 17:32:33 -0000
> From: "Mike Hargreaves" <Mhargreaves@xxxxxxxxxxxxxxxxxxx>
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> Subject: [Fluxx] Twin Agenda
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breakdown below pts rule name              description ---- 
---------------------- --------------------------------------------------
> Recently had a game of Fluxx where the Double Agenda card was in play,
> and two goals, The appliances + Toast. In one turn I managed to get a
> win on both agenda's. I'm not just looking to stroke my ego here, no I'm
> looking to share my idea for a new card
> NEW RULE - Twin Agenda
> [Picture of a goal cards with the standard +1]
> This rule goes into effect as soon as you play it. Place this card face
> up in the center of the table. Discard it when a newer rule contradicts
> it.
> The current goal limit is increased by 1. After the current goal limit
> is reached whoever plays a new Goal (or causes this card to be
> discarded) must which of the current Goals to discard.
> You win only if you satisfy all Goals.
> I think this might make a case for changing the Double Agenda wording,
> but I accept that in the interests of simplicity that some may argue it
> is worth leaving alone. Also I'm conscious I've just created a new
> "limit" which should be effected by the No More Limits card.
> Let me hear your thoughts good people.
> Mike Hargreaves
> Multimedia Developer
> BMS World Mission
> http://www.bmsworldmission.org
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