I'm having a tough time with this. One the one hand, I can see Andy's original intent and that perhaps he might like to tighten it up. On the other, it allowed for innovative play. Innovative play can often progress a game unexpectedly, like when the Shotgun was introduced in IceHouse, and a maximum 30 was scored by a player with all his pieces as defenders. All of his attacks were using prisoners and lots of restructuring. It was all legal, played completely within the rules, but changed the feel of the game somewhat (in a good way). Now, I recognise this is not in the same class as that, but it's at least something to consider. Timothy On 8/11/08, Larry W. Virden <lvirden@xxxxxxxxx> wrote: > > > > On Fri, Aug 8, 2008 at 5:03 PM, Kheldar Septyn <septyn47@xxxxxxxxxxx> wrote: > > > > > I'm in favor of a strict ruling on the Hand Limit rules--the current > player does not follow the limit, and does not have the option of following > the limit at will. > > > > I myself am in favor of a loose ruling - no restrictions on game play unless > absolutely necessary... > > > -- > Tcl - The glue of a new generation. http://wiki.tcl.tk/ > Larry W. Virden http://www.purl.org/net/lvirden/ > http://www.xanga.com/lvirden/ > Even if explicitly stated to the contrary, nothing in this posting > should be construed as representing my employer's opinions. > > _______________________________________________ > Fluxx mailing list > Fluxx@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/fluxx > >