Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] MetaRules

  • From"Bryan Stout" <bryan.stout@xxxxxxxxxxx>
  • DateTue, 12 Aug 2008 16:26:01 -0400
From: Carol Townsend
> On 8/11/08, Bryan Stout <bryan.stout@xxxxxxxxxxx> wrote:
> Second, and more important, I strongly prefer the strict order of turn > steps: Draw, Play, Hand Limit, Keeper Limit.

This is a great MetaRule possibility. Andy talked about them in his "What's Next" seminars at Origins... the upshot being that there is a rule that is put out onto the table at the beginning of the game - and never goes away. It affects the entire game and everyone in it. He hasn't said anything about it on the website but he was talking about it at Origins, so I don't think I'm letting too much out of the bag.

I see lots of House Rules being codified into MetaRules. The strict order of turn steps can very easily become one of them.

Wouldn't a better MetaRule be a *non*-strict order? I know there's been a big debate about whether Drawing must occur before Playing, but it seems that a strict order is the default interpretation for most people, Andy included.

I was in the Lab while Andy was giving one of his "What's Next" talks at Origins, but I was playing in the Zombie Fluxx tournament and couldn't catch more than the general categories, such as Fluxx 4.0, Monty Python, Martian, Meta-, and Ante-Fluxx. After I was eliminated from the tourney I moseyed over and caught a few things, but I wish I could have heard more of the details, including examples of what MetaRules might be like. Ah well.


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