I just got my copy of Dutch Fluxx. (Good thing I'm Belgian, and speak
Dutch. :-) )
I notice a few changes in the card texts from 'American' Fluxx - some of
them may be translation 'errors,' but others seem more... deliberate.
- Een Kaart Voor Mij (= Go Fish) says that you *must* play the card you
get or draw, whether it's the one you asked for or not.
- 5 Motiefkaarten (= 5 Keepers) says (translated, of course): If there
at least 5 Keepers in front of 1 player, the game ends immediately. The
player with the most Keepers wins.
- Note that X + 1 (= Inflation) is in this deck... you then need 6
keepers in front of *2* players.
- 10 Handkaarten (= 10 Cards in Hand), in contrast, says 'one',
not '1' player, which makes me think this is intentional.
- Dubbel Doel (= Double Agenda) is similar, although not in the way you
think. It says: There may be two Goals on the table. To win, it is
sufficient to fulfill 1 of the goals. If this card becomes invalid, 1
of the goals also becomes invalid. The player chooses which himself.
- The 'two' is spelled out... the 1s (ones) are numerals. So,
with Inflation, you need to meet both Goals... and if you lose Double
Agenda during Inflation, both Goals go away?
- Extra Beurt (= Take another Turn) says: Whoever ends his turn with
this card, immediately gets a new turn.
- So if it's not your last play, it does nothing?
- Toevallige Kaart (= Random Card) says: The left-hand neighbor of the
player determines the card played by drawing it out of the hand of the
player. The player may only play 1 more card.
- This one's weird. Does it override the current Play rule while
it's in effect? Or is it itself a Play rule - essentially a Play
2/First Play Random combination?
Bart Janssens