Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] Combining various Fluxx editions

  • FromPat <xenophule@xxxxxxxxx>
  • DateTue, 9 Dec 2008 13:24:49 -0800
Tax Bonus says if Taxes are showing you may draw an extra card--not from someone else's hand, though that sounds like fun!

On Tue, Dec 9, 2008 at 8:08 AM, Berney Pellett <berney.pellett@xxxxxxxxx> wrote:
I have 3.x Fluxx (I don't know which edition) with the Party pack, Jewish and Christian Fluxx, a number of promos, and lots of blanxx. And I substituted War and Death with Creeper equivalents. I don't have 2.x, so I created my own version of Taxes (with Goals I made up to support it) and I don't know what the "real" Taxes Bonus is, so my version is that you can draw cards from other players' hands if you have Taxes (assuming the Taxes Bonus is in effect). (Taxes is, of course, a Creeper that doesn't let you win unless the Goal says otherwise, but mine says "or if you have Money on the table," similar to the work-around for The Knights Who Say 'Ni!'.)


On Tue, Dec 9, 2008 at 2:48 AM, mice r.r. <miceland@xxxxxxxxx> wrote:
I have made some combination Goals listed here.

http://www.miceland.com/index.php/weblog/fluxx_blanxx_or_blanks/

Also listed are other cards I wanted in my Mega-Deck.

I also use the Christian Booster because it lends itself to Vampire
Hunting related Goals.

Lastly I made some translations of the Spanish Deck before the 10th
anniversary cards came out.

-mice

On Mon, Dec 8, 2008 at 9:26 PM, Pat <xenophule@xxxxxxxxx> wrote:
> So, with a base of a 3.1 deck, pull the following from
>
> ~Fluxx 2.1~
>
> -=Rules=-
> -Time Bonus
> -Secret Data
> -Tax Bonus
> -Final Card Random
> -Government Coverup
> -Money Bonus
>
> -=Action=""> > -Trash Keeper Limit
> -Trash Hand Limit
> -Pilfer the Trash
> -Security Breach
>
> -=Keepers=-
> -Doughnuts
> -Taxes
> -The Eye
> -The Pyramid
> -Coffee
>
> -=Goals=-
> -Coffee and Doughnuts
> -The Mind's Eye
> -The Sun and the Moon
> -Money (No Taxes)
> -The Great Seal
> -Death and Taxes
>
> ~Family Fluxx~
>
>  -=Action=""> > -Pass 1 Right
> -Pass 1 Left
> -Choose a New Rule
> -Share the Wealth <--(Also the same as the promo Time Vortex)
>
>
> ~Eco Fluxx~
>
> -=Action=""> > -Mass Migration
> -Population Crash
> -Scavenger
>
> -=Rules=-
> -Composting
>
>
> -=Promos=-
> -To Sleep or Not to Sleep (goal) <--This was actually created to bridge the
> two
>
>
> So from there you can mess with 4th...I'm assuming trading out for the
> creepers at least.
>
> On Mon, Dec 8, 2008 at 9:02 PM, Pat <xenophule@xxxxxxxxx> wrote:
>>
>> I had a master list somewhere with 2+3+Eco. Lemme go search the eMails. I
>> have yet to acquire 4th ed, though.
>>
>> On Mon, Dec 8, 2008 at 7:50 PM, Buddha Buck <blaisepascal@xxxxxxxxx>
>> wrote:
>>>
>>> On Mon, Dec 8, 2008 at 2:55 PM,  <DaveSter64@xxxxxxx> wrote:
>>> > I recall a few posts recently (well, within the last few months)
>>> > regarding
>>> > combined Fluxx games.
>>> >
>>> > Besides '5 Keepers' or '10 Cards In Hand' what other Keepers would be
>>> > ideal
>>> > for combined games?
>>>
>>> Perhaps you mean Goals, not Keepers?
>>>
>>> > I have some thoughts on new Keepers:
>>> >
>>> > '6 Keepers'-just like 5, but requiring 6, obviously. Maybe also '7
>>> > Keepers'?
>>> > And maybe 6 should be spelled out to avoid Inflation affecting it.
>>>
>>> I tend to think that, in general, a good rule of thumb is to make
>>> goals roughly equal in difficulty.  The general rule of thumb I've
>>> seen is two named Keepers, One keeper with another condition (All You
>>> Need Is Love forbids you from holding any other keeers, The Brain (no
>>> TV) requires that no one have the TV), or more than two keepers if two
>>> of them are "easy" to get (such as Arsenal, which requires a shotgun
>>> and two "Pow!" cards).
>>>
>>> I'd consider 6+ keepers as being harder to get than 5 keepers.  I'd
>>> also consider it bad design to have two goals where one implies the
>>> other (if you have 6 keepers, you obviously have 5).  Arguably, if you
>>> end up with a keeper-heavy deck, one might want to substitute
>>> 6+keepers for 5-keepers, but I wouldn't have them in the same deck.
>>>
>>> > 'Keeper Variety Pack'-requires Keepers from 2 different sets (one Eco
>>> > and
>>> > one Zombie, for instance.)
>>>
>>> I'd go for 3 Keepers, or a minimum of three including at least one
>>> from each set (so if you were playing Stoner+Eco+Zombie+MP, you'd need
>>> four... but there will be a large number of keepers in play, so it
>>> shouldn't be too bad).
>>>
>>> > 'Zombies of the Round Table'-requires a Knight of the Round Table, and
>>> > 2 or
>>> > more Zombies Creeper cards. This one is (of course) used for combined
>>> > games involving MPF & ZF.
>>>
>>> Because there are many Zombies and many Knights, I'd suggest 2+2
>>>
>>> >
>>> > 'Martians and Zombies and Knights, oh my!'-would require a Knight of
>>> > the
>>> > Round Table, a Zombie, and a Martian. Obviously not needed until
>>> > Martian
>>> > Fluxx comes out.
>>> >
>>> > I'm sure there are other ideas we could come up with, or maybe someone
>>> > already has?
>>> >
>>> > Dave
>>> _______________________________________________
>>> Fluxx mailing list
>>> Fluxx@xxxxxxxxxxxxxxxxxxxx
>>> http://lists.looneylabs.com/mailman/listinfo/fluxx
>>
>
>
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>
>



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