That is actually really interesting. I will treasure these statistics.
_pat
On 3/2/07, Caleb Welton <cewelton@xxxxxxxxx
> wrote:For Dx, where x < 13, the problem is solvable by simply leaving off the leading
0's. In this range there are no cases where an "upside down" number could be
mistaken for a different number in the same range. For x < 11 there is no
number that could be mistaken for a different number.
On a 4 sided die the question is actually moot since the geometry of the die
enforces correct orientation.
But if you wanted to combine multiple 8 sided dice to produce larger bit
numbers then I can see the potential desirability of keeping the leading 0's.
In which case font, delimiter characters, coloring, and underlining would all
work depending on your own aesthetic preferences.
-Caleb
--- Scott Descombe <
scott.descombe@xxxxxxxxx> wrote:
> I think that less stylised fonts would look better, its not a very good
> method but could you off-set the numbers to one side?
>
> On 02/03/07, Christopher Hickman <
tophu@xxxxxxx> wrote:
> >
> > On Mar 1, 2007, at 5:40 PM, Marc Hartstein wrote:
> >
> > On Thu, Mar 01, 2007 at 02:36:50PM -0800, Christopher Hickman wrote:
> >
> > Never heard of anything for D20, but I made binary D6 dice out of wood
> > because of their prominence in my favorite book growing up,
> > Christopher, about a kid (named Christopher) who learned a bunch of
> > sweet powers from this weird psionics teacher guy.
> >
> >
> > How did you solve the problem of ambiguous orientation? Underline? It
> > would be really easy to make dice in which 100 looks like 001.
> >
> >
> > I used a stylized 1 that had a clear orientation, like the number 1 in the
> > Courier font.
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