Volity looks pretty cool. Another internet game dev option would be www.superdupergames.org They have a lot of icehouse games implemented there. I think if you are a 1/2 decent perl coder it is not to much work to get an implemenation up & running. Subhan On 1/20/06, kerry_and_ryan@xxxxxxx <kerry_and_ryan@xxxxxxx> wrote: > Speaking of Volity, is there use case based, "cookbook" type documentation for it? > > I read through what I'd consider quite a few of the pages on www.volity.org, and I still don't know exactly what I need to create a new game. It's not clear to me what pieces exist and are available for my use and what pieces I have to fill in. > > Let's put it this way: I have a game I want to implement and make available to the general public. What do I have to do? Which page answers (or at least summarizes) that? > > Ryan > > -------------- Original message ---------------------- > From: Andrew Plotkin <erkyrath@xxxxxxxxxx> > > > > Footnote: we may whip out a quick Volity implementation of this... > > > _______________________________________________ > Icehouse mailing list > Icehouse@xxxxxxxxxxxxxxxxxxxx > http://lists.looneylabs.com/mailman/listinfo/icehouse > -- ===== Work like you don't need money, Love like you've never been hurt, and Dance like no one's watching. @->>-- @->>-- @->>-- @->>-- @->>-- @->>--