On Fri, 10 Feb 2006, Joshua Kronengold wrote:
Looks pretty good. Is it in fact intended that Dig can't be used on a
single standing piece?
Yes, as far as I can tell. The icons on Andy's rule sheet make that pretty
(I didn't copy those icons into the game UI. I probably should.)
Speaking of copying stuff, right now we just have a "Designed by Andy
Looney" notation on the games -- and hyperlinks back to the game pages on
Wunderland.com. Looney folks, let us know if you want additional copyright
At this point I'm confident that most Icehouse-style games can be
implemented in Volity in one to two weeks. A game like Aquarius takes
no longer to code, but then you have to draw all the cards. Fluxx and
Zarcana are a pain for both coding *and* art -- no surprise there.
Is it suitable for a more stateful game setup (like a CCG, where you
want players to be able to keep something (decks) between
Interesting question. The referee code can do anything it wants, including
store player data in a local database. We're not currently distributing
any code that does that, but you'd just have to load up some Perl or
Python modules that handle it.
When I say "referee code", I'm talking about the game-server code which a
game developer writes and operates. That's distinct from us, the operators
of the Volity network. So there is no need for a new protocol to store
player data -- a particular game can do whatever it wants.
(Right now, of course, the people writing games are the same people who
are designing the network. We want that to change.)
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
"Bush has kept America safe from terrorism since 9/11." Too bad his
job was to keep America safe *on* 9/11.