On Fri, 10 Feb 2006, Joshua Kronengold wrote:
Looks pretty good. Is it in fact intended that Dig can't be used on a
single standing piece?
Yes, as far as I can tell. The icons on Andy's rule sheet make that pretty
clear.
(I didn't copy those icons into the game UI. I probably should.)
Speaking of copying stuff, right now we just have a "Designed by Andy
Looney" notation on the games -- and hyperlinks back to the game pages on
Wunderland.com. Looney folks, let us know if you want additional copyright
verbiage.
At this point I'm confident that most Icehouse-style games can be
implemented in Volity in one to two weeks. A game like Aquarius takes
no longer to code, but then you have to draw all the cards. Fluxx and
Zarcana are a pain for both coding *and* art -- no surprise there.
Is it suitable for a more stateful game setup (like a CCG, where you
want players to be able to keep something (decks) between
games)?
Interesting question. The referee code can do anything it wants, including
store player data in a local database. We're not currently distributing
any code that does that, but you'd just have to load up some Perl or
Python modules that handle it.
When I say "referee code", I'm talking about the game-server code which a
game developer writes and operates. That's distinct from us, the operators
of the Volity network. So there is no need for a new protocol to store
player data -- a particular game can do whatever it wants.
(Right now, of course, the people writing games are the same people who
are designing the network. We want that to change.)
--Z
--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
"Bush has kept America safe from terrorism since 9/11." Too bad his
job was to keep America safe *on* 9/11.