On 9/13/06, Jesse Welton <jwelton@xxxxxxxxxxxxxxxxxxxxxxxxxx> wrote:
On Wed, Sep 13, 2006 at 06:19:52AM -0400, Adam Kopczenski wrote: > Apologies for the attachment. (I tried to keep it tiny.) > > Is this what you're describing? (Notice the very slight overlap between the > small and medium pieces.) Yes, or see Chris's picture.
Ah, I see. Clever.
> This feels like an unintended consequence of the definition of a unit. Maybe > change the definition to "a group of connected pieces, at most one of which > is both grounded and non-poised"? It's less ambiguous, and I don't think the > 5/5 supergroup would be possible that way. However, nests would now be > basically unacceptable (trees are still cool). I don't know if it's intended, or not. It seems like a perfectly reasonable unit to me, though. I don't think that eliminating this unit would help the situation, either. The attack 8/2 unit will also stalemate. If I build one, my prey can never score. The only thing my prey can do is prevent his prey from scoring, which is achievable with an 8/2, and so on, around the circle. Or, what if I just keep my original 2/8? My predator has no incentive to make himself vulnerable, because he cannot ever score against me. So it really seems as though no one should ever score unless someone else lets them.
I think it's quite reasonable and well within the spirit of unity. However, having taken everything yinz have said (thanks for that by the way) in to account and having slept on it a few nights, I now have version 1.1. http://dsheldon.digitalfreaks.org/treehunters1.1.html Now it's simultaneous turns so instead of an obvious game of everyone being defensive, you have to guess what your neighbors might do based on their neighbors who act based on their neighbors and so on. In the play testing of my brain vs the rest of my brain it's now a lot more fun and dynamic, and also much faster. -- - |) () /\/ I'm sad though because my awesome (for me) mechanic for who goes first is no longer necessary. Now I need to invent a game with a lunar theme...