First, I like the look of the game, and the premise of taking advantage of opaque pieces is a good one. I have thought about that, from time to time, and about all I could come up with was a game similar to Mastermind... which was pretty dull, actually. Second, I think you'd get a bit more interest if you posted it to the icehouse.org wiki. You can link to it from the Games In Development page, and I think more folks would see it. I would also go ahead and write it up in the wiki, so others can (for instance) help with editing and clarification. Also, the Talk page that you'll get with your main page makes for a good repository for development discussion (as opposed to a bunchy of e-mails on this list or elsewhere). Third, I see one big drawback, that you might want to consider: a full grey stash is only available to folks who have Carrots to spend. Further, they might go the way of the dodo someday. SO... would the game still work if, say, one used Clears instead of Grey? No, you wouldn't be able to use Clear for the 3-pip shield, but maybe that's not a real problem? It would, at the least, reduce the Combat chart a bit. Fourth, about that chart: is there a way you might make it more intuitive to understand the underlying "pattern" or methodology? As it it now, I feel like I'd need it to reference during play, which is sort of a drag. That's the sort of thing folks might be able to help with, on the Talk page of the wiki. Good looking game! David