OK, I was rather hoping someone else would start some discussion/feedback on the 18th IIT, but no-one has, so I'm going to. A little background to my entry into the tournament. After getting an IceTowers boxed set as a cheap-ish way to get most of my Xeno stashes, I read The Empty City that came with it, which was thoroughly enjoyable. I felt I *had* to learn this fascinating game that was the first pyramid game. So, I read the rules, read them again, and then found two other players (after all, the rules said it was fine with three... I didn't know there was a very definite sweet spot with four), and taught them the rules. We played. Twice. Our feeling? Meh. The thing was, we understood the mechanics, but none of the strategy. But I knew, deep down, with the following it had, that there must be something more to the game. Then, on one of the lists, there was talk of having Icehouse 101 and 201 classes at Origins, at the Big Experiment. I was going to Origins anyway, so I was all for that. I even piped up that the 101 class really should be before the 201 class, for anyone that wanted to do both (I think at one point it was suggested that the 201 class come first!). Moving on to Origins, and the classes... Thank you Eeyore for some fine presentations in the classes. The helped my understanding a lot, both in some mechanics and a lot in strategy. I thoroughly enjoyed them, and I really hope they are back next year, as this really is a fun game. I would love to be able to encourage some of my friends to attend those classes (though I will probably be doing some teaching of my own, once I have suitably weighty pieces). So, it comes to the day of the tournament. I've been spending a lot of time in the Lab. I also have a Boardroom ribbon. I've not been spending nearly as much time in the Boardroom as I could and should have. My wife (who is a gamer, but not quite as uh... dedicated as I am) had spent significantly more time in there than I had! So, instead of entering the tournament, I decided to spend the evening in the Boardroom. This also meant we could eat when we felt hungry, rather than having to eat early because of the tournament starting at 6. 5:30 rolled around. We'd just finished a game. I was feeling antsy, so I told Karyn that in fact, I would go get some food and try out this tournament. It would be a good way to get a little experience against some really good players. So, with not a lot of time left, and approaching peak time for the food court, I walked all the way from the boardroom to the food court, based my dining decision on the "Shortest Line" principle, and then came all the way back to the Lab, just in time for the official start time of the tournament. The tournament prelims My overriding sense of the event was *fun*. I can honestly say I would have had a good time, even if I hadn't done so well. A few notable points about the prelims. 1) My entry into the finals included a lot of luck. First of all, I had a win and two half wins. If either one of those half-wins had been an outright win for the other party in either of those games, I'm fairly sure I wouldn't have made it into the final. Not just that, but the first game, my table had two of the people whose scores didn't count! I'd had a 50/50 chance of that half-win being worth nothing anyway! 2) I'd learnt a lot about snowballing and shotgunning in the classes, but something Joshua did in one of the games surprised me. He had 14 pieces as defenders, and one as an attacker. His defenders were all huddled together (for warmth in the snowball? ;) ), several of them well fortressed in. If I remember rightly, he scored 28 and a win for this game. I certainly want to make sure I take pictures of scoring positions at the end of a game, for posterity's sake, if nothing else. I'm disappointed with myself for not having done so. 3) Several times (at least twice) during the prelims, I heard people say of me "He's better than I thought, perhaps we should do something about him".. and then they didn't. I'm guessing something else happened that they felt was more pressing. They should, perhaps, have listened to themselves. 4) The last round in the prelims was my bye. I didn't pay too much attention to the games for a couple of reasons. I was already done and nothing I could do could improve my score, and I also didn't want to distract the other players. However, one thing I noticed about one of the games that I would like to learn a bit more about is some of the play by Ross Andrews. I noticed mid-game that he had played two Large pieces to one side, as if a mini shotgun. At the end, I saw that there were two attackers, which, if I recall correctly, were attacking one of the Larges, thus icing it, but they had been played with slanted attacks, creating a fortress in which Ross had a small. I'm intrigued as to how this came about. If Ross had played prisoners there to create the fortress, my question would be why didn't he play them so one was attacking one, and one attacking the other, thus squandering them both? If someone *else* had played them, why did they play them slanted, to allow the fortress to be built? My suspicion is that Ross played them, and had he played them opposing and squandered, each would have only required a Small to Ice his Large, whereas by Icing one Large with two Larges, it would have required more commitment from his opponents to ice the second one, and because of how open it was, would have left them vulnerable to restructuring had Ross captured another prisoner. In any case, as I didn't fully see what happened, I'd love for more commentary on this particular game. Also, as my last round was my bye, with the Ref's permission, I went and participated as a judge in the Nanofictionary final. It gave me something to keep my mind occupied as I waited for the last round to be played out and scored. So, we're called back to order, and told about the Cooler than Ice nominations. I'd forgotten completely that it was happening. Sure, I'd read about it in some of my reading about the game, but I don't recall anything having been mentioned about being Cool until that point. (Perhaps that's something that could be added to Icehouse 201, Eeyore? Unless it already is, and I forgot...) So, we're nominating, the ref is figuring out the scores, and tension is in the air. I'd really had no concept of where I'd placed. Several people had commented that with 2 wins I really had little to worry about. I was surprised, though, to be the second highest in ranking. Still, with Joshua choosing Red I was glad to be able to choose Blue. I was even more surprised to have been voted Cooler than Ice. I'm still not sure what I did to deserve it. I just played to the best of my (I thought limited) ability, putting into practice the lessons I'd learned from the classes and previous games. In any case, thank you once again for that award. The finals. Things are a little fuzzy for me, so I may be getting things out of order for which final game was which. Please comment and correct me, and that may jog my memory for other things. Joshua, you are a master at table talk and diplomacy. Somehow, you convinced everyone that we were running short of time in that first game. I hadn't felt that at all. Eric confirmed once the game was over that there was still *plenty* of time on the timer. Now, being last to play, had I taken some more time, I could have relieved someone of a point (I forget who, but it may well have been Joshua), by Icing a small piece instead of playing out my pieces as defenders. However, if he'd not convinced the other two that there was a time shortage, they may have played differently, allowing for other options too. In any case, I believe I won that one. I don't remember much of the second game, other than Eeyore winning it. I know that because of the analysis about the situation in the third game. If I remember correctly, after the situation was that Eeyore was one point behind me in the score sum. That meant for him to win the tournament, he had to beat me by 2 points in the final game. Josh and Ross were maybe 8-10 points behind me, so both had significant work to do to catch up, but they were certainly still in the running. However, going into that third game, I realised I had a strong position, and I was going to do my best to take advantage of it. Eeyore was my nearest threat, so my attention was going to be on him, mostly, but I knew I had to watch out for the others too. I also knew I would be a target of all three of the others. Early on in that game, I had three walls of a strong fortress, with a defender in the middle. I was reaching for my large, and I heard Joshua and Eeyore discussing which of them would Ice that as yet unfortressed defender. Eeyore took the plunge, before I could get my large defender there. However, he noticed that he was in Meltdown! He hadn't played a single defender, let alone two. He took his piece back, and I was able to get my defender to close off the fortress wall in, before Joshua realised what was happening. The outcome of that game could have been so completely different if it had been Joshua who had attempted to Ice me. Yet again, a small piece of luck was in my favour. Later on in that game, a couple of people are attacking a piece of Eeyore's. He's hanging back, just watching. He calls Icehouse, fractionally before Joshua does. I'm surprised! OK, I'm still fairly new at the game, and I know what it means to be put in the Icehouse, but almost all of the play I'd seen so far included fortressing a piece. Indeed, up until that point, all of my play had included successful fortressing, so that I didn't have to be worried about it for myself. So, it didn't even occur to me to be at least on the look out for the possibility in someone else. Lesson learnt. Eeyore obviously called it on himself once he'd realised it was inevitable, to prevent someone else getting his pieces, but it would also guarantee his not winning the tournament, as even if I too had a score of 0, I would have beaten him in the final rankings. Once again, the final outcome of this game was heavily influenced by Josh's Cool table talk. If I recall correctly, Josh, Eeyore and I had all played out. Ross had two prisoners left. Josh's comment "Oh no, we're screwed, he can restructure". And that's exactly what Ross starts to do. He places one piece, then places the second, at which point Josh calls out "Last piece played, game over!" And thus, Josh won that game, but unfortunately for him, not by enough to win the tournament. Final scores suggested that if Ross had had I think maybe two or three more points and brought down Josh by a point or two, he would have got a win for the both the game and the tournament. Again, memory is a little fuzzy, but I think that one of Ross's defenders was more heavily iced that the one he started his restructure with, which would have allowed him to use just one of his two prisoners to start restructuring. Had he restructured around this piece first, I'm pretty sure he would have been able to meet that scoring objective and win the tournament. It really was that close, but spotting the right thing to do under pressure can be very hard. After all, what Ross was doing would have been absolutely fine, had there been other pieces available to play. All in all, it was a great tournament. As I say, I had a lot of fun, even without the winning bit :) Though that added to it! I really enjoyed playing against everyone, and look forward to next year's tournament. I'm already thinking about pieceniking so that I have weightier pieces to teach the game with and practise with. One final thing. There was a little discussion afterwards about Overicing in a tip-blocked situation. Looking back, yes, I'd had a bit of a fuzzy understanding of that, though fortunately it didn't come up in play. I said that it had come up in one of the classes, and the others there were surprised that Eeyore would have made that mistake. However, looking back and trying to remember exactly what happened, I'm pretty sure it was this: During an example game after the class, Eeyore was concentrating on something else, someone removed a large that had been tip-blocking another large. This was queried, and the person removing it said "but my piece is still iced", and I think that perhaps being a little distracted with what was going on elsewhere meant that Eeyore didn't fully appreciate what had happened. When playing in the tournament, I think I had a *gut* feel that that wasn't right, which is why it didn't come up. I mean, if that was legal, tip-blocking would be largely worthless, as it could just be removed by the defending player could simply capture it. All that said, I *really like* Josh's way of describing how to determine if a piece is over iced, and if the piece you want to capture really can be. He described it essentially as "Imagine the piece you wish to capture had an attack strength of zero. Is your defender still Iced? If so, you can capture that piece." This is different from "if that piece wasn't there..." as it leaves its physical attributes the same, potentially blocking other attacks. I think that the "attack strength zero" phrasing is wonderfully unambiguous, and I will be using it when I teach the game. So, I've had my rather long say. Further discussion on the tournament by players, the ref, and observers welcome. Timothy