On Tue, 4 Sep 2007, David Artman wrote:
I'm having some problems interpreting the rules for Trip Away, one of
the Summer 2007 Ice Game Design Competition entries. I asked some
questions on the game's talk page but haven't gotten a response, so I
figured I should try here. If anyone has figured out a way to play it,
I'd like to know, although of course I'd rather have the designer's
clarifications.
BUT [...] the IGDC is also a competition and, as such, is set up so that
a game is judged as written at the time of Submission Announcement.
So are you saying no one should answer these questions now, or that one
should not take the answers into consideration when judging the games?
Because I can agree with the second, but not the first.
I was also confused while reading the rules to Trip Away, and if I were to
judge it as-is, I'd have to mark it dead last, as it seems to be entirely
unplayable (or at least, the method of play is entirely indecipherable) as
written. Which is a shame, because I was hoping to have another single
treehouse-stash game to play. That does, however, seem to be the only
fair thing to do.
But I'd still like to know the answers to those questions sooner rather
than later. (I promise not to let it influence my judging!)
--
Dale Sheldon
dales@xxxxxxxxxxxxxxxxx