On Sep 5, 2007, at 8:35 PM, Christopher Hickman wrote:
On Sep 5, 2007, at 5:22 PM, Jason Darrah wrote:
I think that's the bottom line right there. Everything seems like
an almost-but-not-quite good idea, as far as brainstorming about a
new color scheme goes. Of course my Icehouse obsession would
compel me to get 5 tubes ASAP, but I'd rather wait until a solid
idea can be locked down than buy 5 random colors of almost-but-not-
quite aesthetically pleasing pyramids.
Yeah, but we know that the rainbow color scheme works, so we can
assume that the bizzaro-world rainbow set, where the colored
pyramids are opaque and the black ones are transparent ("smoke"),
would work, too.
I would have to agree that if we went with a new set, it should be
one that just contains opaque versions of existing transparent
pieces, and possibly vice-versa.
Look at how much agony we had to go through to decide on one
alternate color mapping for Homeworlds, not to mention other games
that depend on colors like RAMbots (still one of my favorite games).
Introducing more new colors will just add to this confusion. Opaque
versions of existing colors, on the other hand, keeps the set of
colors fairly simple, while still providing neat variations on the