David Artman writes: > > About theme: obviously theme is not important to me in a simple game > > like Pylon, and I didn't even bother trying to come up with one > > Hmmm... IceTowers... a bit of Martian Mud Wrestling... moving stacks > onto stacks.... > > Maybe you could rename it to "Pile On" and "theme" it with a little > story about this ancient Martian children's game...? > :) By the way, I mentioned this on Andy's LiveJournal but not here: the name Pylon did indeed come from "pile on". At the time I thought that a pylon was a vertical beam, like one that holds up a dock, and that seemed appropriate for towers of pyramids, but I think I was actually confusing it with the word "piling". It turns out "pylon" is used for many things: traffic cone (chiefly American), electricity cable tower (chiefly British), obelisk (i.e. a column with a pyramid on top!), or "a gateway to the inner part of an Ancient Egyptian temple". Pylons were also obelisk-shaped buildings in the '70s kids TV show "Land of the Lost", each of which contained a crystal matrix involving red, green, blue, and yellow crystals. I loved that show as a kid, but had forgotten about Pylons until Andy pointed it out-- according to him, scenes from that show was one of his inspirations for the creation of Icehouse pyramids! I guess if I ever make a sequel game, it should be called Skylon... http://en.wikipedia.org/wiki/Land_of_the_Lost_%281974_television_series%29_geography_and_technology#Skylons --dougorleans@xxxxxxxxx