Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Better variants?

  • From"Carlton Noles" <carlton.noles@xxxxxxxxx>
  • DateThu, 24 Jan 2008 17:06:18 -0500
I agree with Eeyore for the most part. Many time have I heard someone touting the latest variant of one game or another (Chess is a prime example) only to find it doesn't change the game all that much or the other end of the spectrum the variant is almost unrecognizable as a product of the original. in these instances why not either leave the original alone or make another change or two and create a whole new game. Now that doesn't mean all variants fall into these two area's but many in essence do.

On Jan 24, 2008 1:23 PM, Joshua Kronengold <mneme@xxxxxx> wrote:
Elliott C. Evans writes:
>Variants can be fun from time to time but pushing "new" versions
>of established games sometimes causes a split between fans that
>winds up effectively killing both the old and the new.

This seems to be an essentially conservative viewpoint, similar to
that about not forking OSS projects.

Have to disagree on prinicple (as well as for other reasons).


--
      Joshua Kronengold (mneme@(io.com, labcats.org)) |\      _,,,--,,_  ,)
--^--   "Did you know, if you increment enough, you   /,`.-'`'   -,  ;-;;'
 /\\    get an extra digit?"  "I knew," weeps Six.    |,4-  ) )-,_ ) /\
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--
Carlton "Kermit" Noles
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