I agree with Eeyore for the most part. Many time have I heard someone touting the latest variant of one game or another (Chess is a prime example) only to find it doesn't change the game all that much or the other end of the spectrum the variant is almost unrecognizable as a product of the original. in these instances why not either leave the original alone or make another change or two and create a whole new game. Now that doesn't mean all variants fall into these two area's but many in essence do.
On Jan 24, 2008 1:23 PM, Joshua Kronengold <mneme@xxxxxx
Elliott C. Evans writes:This seems to be an essentially conservative viewpoint, similar to
>Variants can be fun from time to time but pushing "new" versions
>of established games sometimes causes a split between fans that
>winds up effectively killing both the old and the new.
that about not forking OSS projects.
Have to disagree on prinicple (as well as for other reasons).
Joshua Kronengold (mneme@(io.com, labcats.org)) |\ _,,,--,,_ ,)
--^-- "Did you know, if you increment enough, you /,`.-'`' -, ;-;;'
/\\ get an extra digit?" "I knew," weeps Six. |,4- ) )-,_ ) /\
/-\\\ "We knew. But we had forgotten." '---''(_/--' (_/-'
Carlton "Kermit" Noles
"Joy Multiplies when it is shared among friends but grief diminishes at every division. That is life"
Want your own GMail Account?
Ask Me for an invite.