Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Zark City: Can a player attack her own piece?

  • From"Jason Spears" <spielboy@xxxxxxxxx>
  • DateTue, 26 Feb 2008 06:43:40 -0500
Geek Entry -> http://www.boardgamegeek.com/game/35003

I hope to be able to get this to the table soon.

-Jason

On Mon, Feb 25, 2008 at 7:53 PM, Carl Worth <cworth@xxxxxxxxxx> wrote:
> On Tue, 26 Feb 2008 01:37:15 +0100, "Jorge Arroyo" wrote:
>  > I gave the game a try today and found it to be longer than it seemed. It was
>  > interesting, with a lot of hand management. Figure cards were hard to come
>  > by, so I'm not sure it's very wise spending them with your own pieces. It's
>  > hard enough to eliminate the opposition with the available figure
>  > cards...
>
>  Yeah, I almost said as much in my second message.
>
>  The question first came to mind when reading the rules, before ever
>  playing. After playing a round, I see that stash management often
>  happens through using grow to free up a small piece that can then be
>  spawned elsewhere. Also, the opponent will sometimes give pieces back
>  in attacks.
>
>  And in the game I played, it was certainly the case that I always
>  wanted to save any attacks for my opponent. But I could still imagine
>  a case where I've got my stash entirely empty, and it might be more
>  efficient to do a self-attack-and-spawn instead of a long series of
>  moves.
>
>  That might still be a rare or far-fetched scenario, (I'll have to play
>  more before I have any idea), but I'm still curious to hear if a
>  self-attack was intended to be legal or not.
>
>
>  > I like that the game's rules are simple and it plays very fast. Will play it
>  > more over the coming days...
>
>  Agreed.