Geek Entry -> http://www.boardgamegeek.com/game/35003 I hope to be able to get this to the table soon. -Jason On Mon, Feb 25, 2008 at 7:53 PM, Carl Worth <cworth@xxxxxxxxxx> wrote: > On Tue, 26 Feb 2008 01:37:15 +0100, "Jorge Arroyo" wrote: > > I gave the game a try today and found it to be longer than it seemed. It was > > interesting, with a lot of hand management. Figure cards were hard to come > > by, so I'm not sure it's very wise spending them with your own pieces. It's > > hard enough to eliminate the opposition with the available figure > > cards... > > Yeah, I almost said as much in my second message. > > The question first came to mind when reading the rules, before ever > playing. After playing a round, I see that stash management often > happens through using grow to free up a small piece that can then be > spawned elsewhere. Also, the opponent will sometimes give pieces back > in attacks. > > And in the game I played, it was certainly the case that I always > wanted to save any attacks for my opponent. But I could still imagine > a case where I've got my stash entirely empty, and it might be more > efficient to do a self-attack-and-spawn instead of a long series of > moves. > > That might still be a rare or far-fetched scenario, (I'll have to play > more before I have any idea), but I'm still curious to hear if a > self-attack was intended to be legal or not. > > > > I like that the game's rules are simple and it plays very fast. Will play it > > more over the coming days... > > Agreed.