> > True, but the negation of "For every X, Y" is "For some X, NOT Y" > > That is, the logical negation of "Every pyramid is grounded" is "There > is a pyramid which is ungrounded", not "Every pyramid is ungrounded" > Note that the proper negation is false for the null koan; this is one > proof of the vacuous truth of "All pyramids are grounded" for the null > koan. > > "aKhtBN iff it contains only grounded pyramids", in FOL, would > conventionally be: > > "For Every pyramid in the koan, that pyramid is grounded." > > The null koan satisfies this. > > Some people, stating the rule, mean: > > "The koan contains at least one pyramid AND for Every pyramid in the > koan, that pyramid is grounded." > > The null koan fails to satisfy this rule. > > The problem is that the English language is frequently ambiguous when > translated to logic. The good thing is that Zendo doesn't care...the > Rule is what matters, not the English-language translation of it; even > if the players all think in English, the "counterexample" rule means > that the game is actually about the intended Boolean logic proposition. > > The issue, of course, is that a "simple" statement to someone used to > the assumptions of logic may be hideously complex to somebody who isn't > ("What do you mean the rule is 'Either there are no blue pyramids or all > blue pyramids must be flat'? That's too hard!"), and vice versa ("Your > rule was 'There must be at least one blue pyramid AND all blue pyramids > must be flat'? I thought you said it didn't require a compound > statement!") Which is why Kory made the (IMO) excellent choice to disallow the null koan. Timothy