This weekend at Gamestorm (www.gamestorm.org), I played Binary Homeworlds against Andy as part of Andy vs. Everyone. In it, he proposed using a house rule that the person whobuilds the Homeworld second, plays first. I had no objection to that rule at the time, but now that I've thought about it, it seems to be giving a double advantage to the second player. (Although we can debate the strength of Banker later.) I started with this configuration: B3 Y1 and a G3 ship This is a losing start with Andy's proposed rule. I cannot win if he builds his Homeworld like this: Y2 G2 and a R3 ship He immediately builds R1. Then what do I do? I have to switch to R3 or lose next turn. If any other, he plays- move R3 from Andy to JEEP. Now I have a G3 G1 or B3 or Y3 (since it's illegal for me to move away, those are the only three other legal moves). Next turn he will take over my large ship and I lose. If I switch to R3, it's still a win. I'm out of Green and can never re-enter, so I must pass or change away from Red and putting myself back in the position listed above. So I think that the house rule proposed limits the first players options significantly. It requires that (s)he play red in the homeworld. Anything else loses first turn. So I'd be limited to RG with Blue or Yellow. I'm not saying that is bad. I actually like starting with red in my homeworld. It just limits the options significantly. Does that hurt the game in any significant way? If you both know the rule, I don't know that it's too bad, but I'm curious about what others think about it. Fortunately, he didn't take advantage of me picking poorly given the added rule. Am I missing something or is that kind of the point of the rule? I think that the second player has a slight advantage in being able to react to the first players homeworld. With the standard rule, I think that the first move at least, and possibly more than makes up for that advantage. With this alteration, you get the double whammy of reaction plus first move. Did I miss something? (Other than Banker possibly.) Before we move on, some terminology that I learned today will be useful: Banker: A homeworld consisting of a small and medium. Thus, it is connected directly to larges. You can move your pieces into large worlds and therefore save up large pieces to bring back when ready. A single green piece in a large can be sacrificed, returning the large to the stash to be build by the build action. Goldilocks: A homeworld consisting of a small and a large. Thus, it is connected directly to mediums (not too small, not too big, just right!) Fortress: A homeworld consisting of a medium and a large. Thus, it is connected directly to smalls. Smalls run out easily, and this can limit the ways into your fortress homeworld. Okay, now onto Banker. I suspect that the reason for the house rule is that Andy perceives banker to be overpowered. (He didn't say that exactly, so I'm speculating based on what he did say. He did say explicitly that he feels it's the strongest opening.) Is Banker really so strong? I find that Thibault cancels out Capo Ferro, don't you?.... err, sorry Princess Bride digression... I think that Goldilocks counters Banker. Goldilocks gets to control the timing that you get to the larges. Fortress can stop some of the banker strategies, but can't control when they get to large themselves as easily as Goldilocks can control it. Maybe I haven't played enough to really understand the power, but timing seems to be more important than banking in the games I've played. Maybe I should go through the SDG archives to do some analysis. I only have a 47% win ratio in the game on SDG over 57 games, but the players I've played against have tended to be pretty good, so I'm 89th percentile and before I had to drop out fo the ladder, I was number 2 after TwoShort (well, 3 after the game I was in timed out). That plus my across the board games feel like I have enough experience to speak, even though my "study" of the game is pretty lacking. I guess my question is: Is Banker really that strong? -JEEP