Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] Binary Homeworlds: Start player house rule and strength of banker opening

  • From"Terry Bailey Sr." <tbaileysr@xxxxxxxxx>
  • DateMon, 30 Mar 2009 12:57:28 -0400
Man I wish he would post that tutorial so I could play too.

TBsr

On Mon, Mar 30, 2009 at 12:43 PM, Joshua Kronengold <mneme@xxxxxx> wrote:
> Don Sheldon writes:
>>statistically insignificant.  Trying to fix it with this new house
>>rule introduces the lightning attack strategry you mentioned
>>(something I've been itching to try out in a normal game but have thus
>>far been too scared) and way overcompensates for the slight (if even
>>real) advantage of The Banker.
>
> I agree.
>
>>But since your one of the most experienced Homeworlds players out
>>there, I think you probably already know all this, so I feel a little
>>weird trying to preach it to you.
>
> Heh.  Lack of authority doesn't hold much water when you're right
> (iow, if you're right, it doesn't really matter if you don't have the
> "right" to argue).
>
> Basically, the first player advantage in Homeworlds consists of:
>        1. You make the first real move.
>        2. You get to establish a position -- and -because- you get
>        the first real move, your opponent may be forced to follow your lead
>        (eg, small universe isn't necessarily a great idea when you're going
>         second, as the 2nd player disad is magnified by proximity).
>
> The 2nd player advantage is:
>        You get to decide, once the first player has announced their
>        homeworld, what game you're -really- playing, picking the best
>        homeworld to respond to your opponent's pick.
>
> The proposed house rule gives all three advantages to the 2nd player,
> instead of distributing them to both.  The 2nd player now gets the
> first real move, gets to decide what game is "really" being played by
> picking their homeworld second, -and-, when there really is an opening
> that is auto-lose in small universe (or much stronger in SU), gets to
> choose said SU and win rather than their opponent getting an option to
> take the best of a bad set of alternatives.  As such, I think it's a
> misrule.
>
> I do think that banker is overestimated -- I'm pretty good in either
> goldilocks or banker start (I've done the third start, but not often).
>
> I don't see a good way to deal with 1st player advantage in BH -- the
> turn-taking nature of the game makes this difficult, and the fact that
> the 2nd player gets to pick a countering opening does fix things
> somewhat.
>
> One possible houserule to play around with things, though I don't know
> that it's necessarily a better solution to 1st player advantage, is
> that the first player sets up both homeworlds.  The 2nd player then
> either:
>        1. Picks a homeworld, and the 1st player makes the first real
>           move.
>        2. Passes, forcing the first player to pick a homeworld.  The
>           2nd player then makes the first real move.
>
> That would certainly be an interesting variant, at least.
>
> --
>       Joshua Kronengold (mneme@(io.com, labcats.org)) |\      _,,,--,,_  ,)
> --^--   "Did you know, if you increment enough, you   /,`.-'`'   -,  ;-;;'
>  /\\    get an extra digit?"  "I knew," weeps Six.    |,4-  ) )-,_ ) /\
> /-\\\   "We knew. But we had forgotten."             '---''(_/--' (_/-'
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