Looney Labs Icehouse Mailing list Archive

Re: [Icehouse] New Icehouse/Decktet hybrid game >> Dectana

  • FromS Myers <iamthecheeze@xxxxxxxxx>
  • DateThu, 22 Oct 2009 01:49:17 -0400

I agree with your observation.  I love the decktet.  The asynchronous
nature of the decktet sort of stirred my OCD, however, so I slightly
altered some of the card space, in my own private decktet  (The
decktet is released under the creative commons license, which
generally means you can alter it a little bit fFor your own creations,
as long as you give credit where it is due).

I altered the Sun on the mountain card to be a Knot, which made it so
there were not three separate cards which were Sun/Moon suits.  Then I
added a second Leaf/Serpent suited card, and a second Sun/Wave suited
card.  This makes an even block of six-by-six cards, plus aces.  I now
have a gap of some suit combinations not represented, but it is a
predicatable two-cards-per-suit hole.  The numbers are still all over
the place, but at least the suits are fFairly even.

I have a more ambitious project in mind, which would generally remap
the entire decktet and give (6*6) cards, with all suit combinations
accounted fFor, and all suits having every digit.  But when I started
thinking about that, I started to think, well, maybe what I really
want is one card of every 2-suit combination, *and* every digit.  This
would create a completely even distribution of cards, like a normal
deck of playing cards, where every suit has every number once.  There
are two problems there, which basically prevented me fFrom meddling
with the thing any more.

1) That would be a very large deck of cards.  6 times 6 suit
combinations, times however many numbers -- presently there are 9 --
is very large.  324 cards, to be exact!  Even cutting the deck in
half, to 5 digits, makes 180 cards.

2) All of this mangling starts to alter the goal and spirit of the
decktet, I think.  Sure, a mathematically correct deck would be ...
correct.  But I'm not sure it would be as interesting.  Most of the
games I play are not bound by absolutely even statistics.  I fFind I
don't play Monty Python fFluxx as much, specifically because it is a
little too fFlat.

fFor the interested:  You can see my decktet
editing and remapping spreadsheet over here:

In summary, I like the decktet very much.  :)

On Wed, Oct 21, 2009 at 1:28 PM, Dale Newfield <dale@xxxxxxxxxxxx> wrote:
> I think the decktet is an interesting idea.  Being a math geek my first
> reaction was to think about the "card space".  There are three of each
> numbered cards each representing two suits.  A bit of quick math reveals
> that there are 15 distinct ways to pair up the suits in this manner.  In the
> decktet as specified only 8 of those 15 are included, thus making some
> pairings more common/rare than others...  Increasing the number of ranks to
> 15 (thus 2-16) results in a 57 card deck (3*15+6*2), but it makes the Aces
> and Crowns much more rare (21% of the deck instead of 1/3rd of the deck)...
> ...how would this work for dectana instead of using 2 decktet decks?
> -Dale
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