The rules for Quicksand have been updated to emphasize that capturing is done by jumping. Thanks for pointing out that this detail was not explicitly written in the rules before. Erik. > ------------------------------ > > Message: 3 > Date: Thu, 17 Jun 2010 14:22:04 -0400 > From: "Jeff Wolfe" <jwolfe@xxxxxxxx> > Subject: Re: [Icehouse] Best of 2009 -- last push to get > the finalists > To: <icehouse@xxxxxxxxxxxxxxxxxxxx> > Message-ID: <000601cb0e4a$004ff540$6b64a8c0@xxxxxxxxxxxxxx> > Content-Type: text/plain; > charset="iso-8859-1" > > I feel strongly that there should be exactly three > finalists. The current > discussions seem to be focused on five games. Here is > my take. > > Infiltrate/Stack Control: I agree that only one of these > should be a > finalist since they're by the same designer. I'll > give a slight edge to > Stack Control, which supports more than 2 players and has a > more definite > game ending. > > Crosswalk: A lighter game with a random element. > Considered as a > meta-issue, that's a point in its favor. But it would > be in my Top 3 > anyway. > > Quicksand: My biggest problem with this one is that nowhere > in the rules > does it explicitly state that jumping a piece captures > it. That is a > fundamental element of the game, and it's only implied in > the discussions on > captured pieces. And, I guess, implied by it being a > Checkers term. Other > than that, I'm fine with the game. Any way somebody > can sneak that small > change in there before the rules are printed up for Origins > (assuming it's a > finalist)? > > Dectana: I don't like this as a finalist for two > reasons. One, it's > inaccessible due to the Decktet requirement. Two, > it's not really original, > being another implementation of the > Zarcana/Gnostica/Zark City concept. > > So, here's proposed list of finalists (in alphabetical > order): > > Crosswalk > Quicksand > Stack Control > > - Jeff > > > > > ------------------------------ > End of Icehouse Digest, Vol 61, Issue 15 > **************************************** >