-------- Original Message --------
Subject: [Rabbits] [Event] AYAW DEMO by Bob Winans
From: SuperFRED <superfred@xxxxxxxxxxxxxx>
Date: Mon, May 21, 2007 8:45 am
To: rabbits@xxxxxxxxxxxxxx
This is an auto-generated report from SuperFRED regarding an
event
that Bob Winans has submitted.
http://rabbits.looneylabs.com/?RabbitUserID=Bob
========
Title: AYAW DEMO
Location: Centerfield Cards and Comics
Date: 5/18/2007
The demo was scheduled for 6:00pm.
The place was packed for a Magic-the-Gathering tournament.
I showed up at 5:30 for prep, and found two people who were already
waiting for the AYAW demo. I set them up with a Treehouse set, and
showed them how to play. Between rolls, I set up everything else for
AYAW and my Looney Labs display.
For the AYAW demo, I used an old style kitchen timer to set the time
limit for the day cycle. It is great because it is noisy and gives a
very loud DING when time is up.
The first game started with nine active players, and a few onlookers.
I used only one werewolf for this game.
Instead of killing off a player directly at the start, I had the
villagers discover a body lying in the middle of town, not quite dead
yet.
It is another fine morning in your peaceful little town, until
Gabby, the old prospector is found lying in the middle of the road.
It looks like he was mauled by some sort of animal. Gabby gathers all
his strength, draws a ragged breath and yells WEREWOLF!
Gabby is no more, but slowly, as the shock of what you just witnessed
passes, you come to a grim realization; One of you is a werewolf!
Then is my cheeriest voice I said: So, what are you going to do now?
There was some hemming and hawing, and no lynching. After the next
night when the werewolf took his first victim, then the accusations
began to fly!
In the end the werewolf won.
There was a cycling of people and the next game had 12 people, and
more onlookers.
I decided to start the game the same way, with the following changes.
This game had two werewolves. After the prospector was found, the
first night the werewolves were introduced to each other. The seer
discovered her powers for the first time.
The next morning I suggested that people may want to ask more
questions. They did so.
When the first accusation was made, suddenly everyone was pointing at
everyone else.
It was great! One of the players decided that he would tally votes,
one of the werewolves convinced the person next to him that he was the
seer: how else would I know youre not a werewolf?
The game ended when the werewolves over ran the town.
We ran one more game of AYAW, this time the villagers won.
After that game I ran some other demos:
4 games of Treehouse, 3 games of Fluxx, 2 games of Aquarius, 2 games
of Martian Coasters, 1 game of Icesicle with 2 boards (4 players)
I gave away all of the Werewolf Etiquette cards, 12 of the micro
catalogs, and 9 of my custom Icesicle boards (double sided with
Icesicle board and rules on one side, and Treehouse rules on the
other. I have a PDF available for anyone interested).
9 year old Griffin Gooseman walked away with a new pack of FLUXX cards
as the lucky winner of the AYAW demo.
I also awarded the Earth and Piece on Earth Fluxx cards to Tim, who
declined to give his last name and gave his age as over 20. (People
are funny)
Finally, the Black Martian Coaster was awarded to Penny Robinson.
(Which I found terribly funny, [She had never even heard of
Lost-in-Space] which made it even funnier!)
I followed up with the store owner, and found out that he had sold 1
set of Treehouse, and took an order for Aquarius, and Martian
coasters. He also stated that he was going to buy a few packs of
werewolf cards for stock.
All-in-all I think it was a success, and the store owner has invited
me to demo again!
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