Looney Labs Rabbits Mailing list Archive

Re: [Rabbits] Proposing a new set of "phases" to AYaWW…

  • From"Katarina Whimsy" <kdsorceress@xxxxxxxxx>
  • DateTue, 20 May 2008 19:10:58 -0400
I think this is a big part of what started the games of Silent Werewolf at Origins last year. There were a whole group of us who tended to be more serious players, and the handicap of not being able to speak made it less likely for people to act on impulse --you weren't going to get involved with the game if you weren't going to treat it seriously. 

~Sor/Kat

On Tue, May 20, 2008 at 6:14 PM, Michael Kelley <mwkelley@xxxxxxxxx> wrote:
On Tue, May 20, 2008 at 2:45 PM, Nimrod Jones <nimrod.jones@xxxxxxxxxxxx> wrote:
That sounds like how we always play it and almost every group I've ever run for. At some conventions it's not unheard of to lynch someone just for attempting to use logic. Sure, after a rowdy game or two people sometimes settle down into trying to "deduce", but not as often as impulse mob-rule knee-jerk lynchings.

Played my first convention-sized game of Werewolf at GenCon last summer, and so of course I got lynched in the first round under wacky circumstances. Typically, at the end of the first night spiel the moderator mock-dies from horrible Werewolf attack, thus kicking off the first round of lynching. The mod of this game thought it'd be funnier to say: "You awaken to discover that your turnip patch has been ravaged in the night. It must be the work of.... VEGETARIAN WEREWOLVES!!"

Everyone cracks up but my friend Bill is quicker on the draw and shouts (from across the circle): "Hey, Mike's a vegetarian. Get 'im!"
Me: "What? Wait! But--"
[nine hands shoot up]
Moderator: "LYNCHED!"
Me: "Arrrgh!"
[I was a villager, of course.]

The rest of the games were much more strategic, though. Playing AYaWW with Andy L & an ever-shifting crowd of about 40 people was one of my highlights of the con that year.

-- Mike Wheatberry

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