When I play (though I play with groups over 2), I've never seen a problem
maintaining interest in the timeline/artifacts after someone has completed
their ID and Mission. After all, to get 10 cards, you either have to do a
bit of timeline patching or artifact selling. And, you still might want to
mess up other people's progress, so that they have a harder time winning.
From: Jonathan Cogan <coganjd@xxxxxxxxxxx>
Hey all - I just got EAC and have been playing around with some ideas for
Uber Chrononauts. I have found that the game is a bit more playable if you
have a choice of which 3 items to complete to win - for instance,
completing both missions and 1 ID could be a "win" situation, rather than
discarding the other mission or ID once you have completed the first. This
assures that you still maintain some interest in the time line after
completing an ID, and in the artifacts after completing a mission.
Otherwise, the game tended to get boring - especially when playing 2