Looney Labs Educators Mailing list Archive

Re: [Edu] Class development

  • From"Carol Townsend" <edu-support@xxxxxxxxxxxxxx>
  • DateThu, 22 Feb 2007 08:12:11 -0600
Hey Ryan (and others interested... I might also have to post this to the Something list... hmmm...)

Anyway...

I saw this article on Boardgame News and thought it would be helpful to your plans.  

http://www.boardgamenews.com/index.php/boardgamenews/comments/frank_branham_preloaded_luck_battle_beyond_space/

Yeah, I know it's a long URL - here it is in tiny URL form:
http://tinyurl.com/2fv8jt

The article is about a major difference between Eurogames and American games - and he's got some good points as to how/why they work differently - both in game design and game play.

I'd never really thought about Eurogames in that sort of way before.  Hope it helps!

Carol


On 2/21/07, miyu < xmiyux@xxxxxxxxx> wrote:
Nothing is set in stone yet so no quoting me on the main page of the site :p 

This morning I heard second hand that when working on the master schedule for the year after next when my school changes from a Junior High (grades 7-9) to a Middle School (grades 6-8) that I have a good probability of having a 9 weeks class on developing critical thinking skills.  The course will be based on developing critical thinking skills through board games.  This means that I will have this summer to draw up a good plan of action for what games I need to buy as well as rubrics and a curriculum to teach them.

Tentatively I'm hoping to have them play a few European games as well as several abstracts to get a feel for what games can be like outside of Monopoly and Clue and then embark on a final project of game design. 

This is where I would love some suggestions because I will need to develop a guided methodology to approach designing a game with a small group.  I'm planning on getting a large amount of pyramids and have them design a game that will utilize the pyramids in some fashion.  I also hope to have a toy chest with glass beads, dice, chess boards, maybe some meeples, wooden blocks, and any other odds an ends they might be able to integrate.  Then the difficulty will be designing rubrics to actually grade all this work *laugh*.  Needless to say I'm simultaneously excited and nervous about all the work to develop the class.  Hopefully though it will go well and I can make my plans/experiences available to everyone else online and make it easier for someone to develop something similar down the road.

I just had to share my exciting news with some other like minded individuals and can't talk about it much at school because the master schedule isn't set in stone yet and I'm afraid of jinxing myself.

                                 -Ryan

--
Ora, lege, lege, lege, relege, labora et invenies.

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