I took note of that on Hal Haag's site and created my own doppleganger
card. I have had to retire certain made-up cards from my deck because
they were too powerful, and the original doppleganger fits into that
category. If you do not want to play with super-powerful cards, here's
what I found helps: make the doppleganger have to copy something the
moment it comes into play. My card says:
Image: A small 4-pointed star shape with the letters "DG" in the middle and question marks on the four sides.
Text: "When you play this card, choose one of your opponents' keepers. This acts as a duplicate of that card. When the Doppleganger leaves play, it loses its copied keeper name."
[I guess you could change it so it /could/ be used on your own
keepers... Also, you should put on the card that it loses its keeper
name/ability when it leaves play so it can change later]
A Ross wrote:
I added a powerful Keeper to my Fluxx deck some time back that I'd share
with you all.
When I was making the Keeper called "Doppelganger" for my own Fluxx deck, I
was going to make it an Action that stays on the table as if it were a
When I heard about the dual-identity promo cards (Flowers, Star, Robot...),
however, I decided to make Doppelganger a Keeper with the picture above the
name_line and its special ability below.
This is similar to the Doppleganger on Hal Haag's Fluxx site.
This card becomes very powerful once there are a lot of other Keepers in
Conversely, it's fairly weak at the start of the game and it loses a lot of
its power when a strict Keeper_Limit is played and/or you're the only player
with a lot of Keepers.
Image: (Above the line) Light-green man-shaped blob with eyes, a mouth, a "
? " on its chest, a pair of antennae, and a speech-bubble that reads, " I
can be anything I see! ".
Text: (Below the line) " This card can copy any Keeper that is in play and
face-up on the table. However, it can only copy one Keeper at a time. This
special ability only works when this card is in play and face-up on the
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