I also bulked up the Action and New_Rule populations to make them about the same as the Keepers and New_Rules. It has 105 playable cards: 26 Keepers, 27 Goals, 28 Actions, and 24 New_Rules.
Ah, this is the kind of information I've been seeking. =) So you find that play operates better with keepers and goals being near equal in number to goals and keepers?... I have, as well, noticed the 'keeper loop' phenomenon. V3 has a smaller loop, with Money, Time, Sleep, and Dreams in it. Money and Time = "Time is Money" Time and Sleep = "BedTime" Sleep and Dreams = "Dreamland" Dreams and Money = "Winning the Lottery" If one needed to trim the deck to match the number of rules and actions, one could easily take out this smaller loop. Interesting stuff. What do you feel about goals that aren't related to keepers? (Cards in hand, keepers on table, next person to play x) And what sort of deck size do you feel would work best, if you weren't limited to loops of certain sizes? Shuffling 105 cards might be an ordeal after all. But too few cards and someone wins too fast. Too many and you might never see the goal you want.