One thing I always mention when demoing to parents is that Fluxx is great for teaching kids how to deal with adversity and changing circumstances in their lives. ("Uh, oh - the goals have changed. What do I do now?" I specifically recall this Testimonial of the Week from last year: "Fluxx involves a variety of school-appropriate activities and skills. Like any good game, especially one with elements of strategy and abstraction, Fluxx is a good exercise for mental agility. Like chess, it promotes prediction with limited information and problem solving with limited resources. By the nature of its play, Fluxx involves all of the following skill areas: Kinesthetic learning, Number sense, Problem-solving, Reading comprehension, and Social skills. Fluxx, like any well-designed game, offers many real opportunities for learning. Bounce off some teachers and parents the factors just listed and see if they don't find new uses for Fluxx and other games in their classrooms and homes." -- David Millians, "Working in Fluxx," Comics & Games Retailer, June 2005, pages 22-23 There was also a parent's magazine quote about this as well, but I can't find it at the moment. Chris On Tue Nov 21 12:03 , Kristin <kristin@xxxxxxxxxxxxxx> sent: >... if you pointed your pastor or minister (or rabbi) to this page, >and said you wanted to set up an event to play it and teach it to >people at your church - what kinds of things would help him or her >think this was a cool thing for you to be demoing? What would help >compel parents and grandparents to want to get this for their kids?