Looney Labs Fluxx Mailing list Archive

Re: [Fluxx] Re: the printed rules to Fluxx (Austin Muhlestein)

  • FromKristin Looney <rabbit-support@xxxxxxxxxxxxxx>
  • DateTue, 30 Jan 2007 21:37:51 -0500
--On January 30, 2007 Austin Muhlestein <horowits@xxxxxxxxxxx> wrote:

I think setting up an example game for players to watch step by step how
a short game would look would help a lot. It might give people that
visual aid of others actually playing the game that they need to
understand the rules.

This is an excellent idea!  Like the drawing of people playing we had
on the older version, but in several panels as a sample game.  Yes!

I think with some pictures to go along, something like this would show a
very simple game but at the same time show how some of the cards are
played and what the results of that play look like.  Like I said, it
could be a helpful visual aid of how a game is played.  But I was
thinking more along the lines of a step-by-step guild rather then a
video so you could move at your own pace.

Well I can't put a video in with each deck...  :)

What do you guys think?

I love this idea!   Thanks Austin!

Ok...  everyone take a look at Austin's sample game

here is how my example game
would go and incorperate all the kinds of cards you would see.

-Introduction (an explantion about the basic rules and the kinds of cards)

-First example turn (Show player A drawing 1 card, and playing 1 card.
Perhaps a new rule 'Draw 3'  could be played. If that was the case player
A would then draw 2 more cards.)

-Second Turn (Show player B drawing 3 cards following the new rule, and
then playing his card.  Perhaps he plays the Love keeper)

-Third Turn (Show player A drawing 3 cards and playing 1 card.  Perhaps
an action, 'Take another turn'.)

-Fourth Turn (Show player A taking another turn.  Draw 3, Play one. He
plays a new rule, Inflation (the card i get most questions about.)
Player A then draws 1 more card and plays 1 more card.  he plays 'the
rocket' keeper.)

-Final Turn (Player B Draws 4 cards (inflation) and plays 2 cards. The
first play a new rule 'Hand Limit 1' Forcing player A to discard down to
2 cards) and then at last a goal 'All you need is love" winning the

Let's rethink the card set with the following parameters.
I don't want to include Inflation - yes, it's a most asked
about card, but I want to make a sample game that can work
in all the various versions, only changing out some keepers...

The goal is to get across the basic concept of how the game
works - which is sometimes hard for people to grasp - not
explain the really hard cards in the standard edition.

It needs to have examples of all the different types of cards,
and I think it should have the same thing at the end that Andy
put into his video - the player that loses was JUST about to
win on their next turn, so they insist on playing again.  What
other criteria should we be shooting for?

What is the simplest set of cards, in what order, to best
teach the basic concepts of how the game works?

Thanks for all the great feedback everyone!